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Concord: How to Lose $200M in 12 Days

1M views · Sep 17, 2024 · Gaming

Comments · 2.7K

  • @reallycool · 2 years ago (edited) · pinned

    Thanks for sharing this video on reddit, you can also retweet here <a href="https://x.com/MRIXRT/status/1836057531468439780">https://x.com/MRIXRT/status/1836057531468439780</a> Special thanks to my podcast co-hosts for providing additional footage, check out <a href="https://youtube.com/@crubofficial">https://youtube.com/@crubofficial</a><br>Note: CD Projekt Red is pronounced that way because it&apos;s Polish. No, it&apos;s not incorrectly pronounced. No, it&apos;s not because I&apos;m an AI. Yes, that is actually how it&apos;s pronounced. Yes, it&apos;s actually not an English name and therefore pronounced differently than you think it is. Yes, you have been pronouncing it incorrectly.

    297

  • @BrunodeSouzaLino · 2 years ago

    Concord teaches an important lesson: games might be pay-to-win, but <b>game development</b> isn&apos;t.

    5.6K

  • @brightlightstm · 2 years ago

    Boardrooms full of people who don&apos;t play video games trying to guess what gamers want

    1.4K

  • @brendan9868 · 1 year ago

    Pretty hilarious that the lasting legacy of the game was just:<br><br>-$400+ million down the drain<br>-12 day lifespan <br>-That now infamous picture of one of the devs launch day plaques ending up in a goodwill

    946

  • @derpaderp8984 · 2 years ago

    It’s insane to learn that concord was 400 million down the drain not 200 million

    1.4K

  • @S_raB · 2 years ago

    &quot;Sony&apos;s reputation took a hit...&quot;<br><br>And then Jim Ryan said, &quot;Hold my beer!&quot; and allowed them to announce the PS5 Pro for $800

    3.7K

  • @StateBlaze1989 · 2 years ago

    It will never stop being funny to me that Concord is getting so much attention and analysis in its death chiefly due to how little anyone cared about it when it was alive.

    8.8K

  • @Arcademan09 · 2 years ago

    Now apparently there&apos;s evidence they spent 400$ million because when it came time to test the alpha it needed serious reworking so they added 200 million more

    620

  • @Jaymez2012 · 2 years ago

    I don&apos;t understand how a game can suffer from &apos;feature creep&apos; during its development and then still release without any features that make for a compelling USP. Truly a perfect storm of hubris.

    864

  • @AnymMusic · 1 year ago

    I remember people being like &quot;oh this looks kinda cool&quot; only to then visibly/audibly see the shift to &quot;oh god why does this look like another shooter&quot; and finally &quot;oh ffs it&apos;s another PvP live-service hero shooter&quot;

    881

  • @WaveSmash · 1 year ago

    <a href="https://www.youtube.com/watch?v=eM4dBi40oog&amp;t=1500">25:00</a> Concord arrived on the scene with the fanfare of a loud fart in a quiet library. A few people turn their heads, some even giggle at the mild faux pas, but then everybody gets back to their lives and forgets it even happened. From now on gaming journalists / influencers will mention it every now and again. Read Arlo: &quot;Hey remember that time Sony farted in the library? Those were wild times man.&quot;

    36

  • @ryan7032 · 2 years ago

    Number 1 unwritten rule of game creation: NEVER look at a game that just came out and say &quot;I want to do that.&quot; Chances are that 50 other game makers had that same idea at that same time.

    3.8K

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