What Did They Do To Monks? Full D&D Class Breakdown
249K views · Jul 9, 2024 · Gaming
Comments · 739
@DnDShorts · 2 years ago · pinned
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@nestro8900 · 2 years ago
YES FINALLY, MONKS ARE GOOD AT HAND-TO-HAND COMBAT
861
@XariaSilver-zn1bc · 2 years ago
So what I’m hearing is:<br>- Monks are more viable<br>- No Saitama<br>- Monk subclasses are also more viable
669
@CivilWarMan · 2 years ago
Quick side note, since it wasn't specifically mentioned in the beginning of the video, is that Flurry of Blows also got the Attack Action requirement removed, so it has the same improvement as Martial Arts.
229
@sometechydude2324 · 2 years ago (edited)
<a href="https://www.youtube.com/watch?v=dq2DPvjLtiQ&t=359">5:59</a> They capped it at 25 to prevent you from getting a +8 in dex or wis with the epic boon asi while not making the +1 from an epic boon feat useless in case you want to keep going past level 20 with more epic boons
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@abadidea5984 · 2 years ago
I'm perhaps one of the most outspoken Monk defender of everyone I know, and this might sound weird but I am actually glad they did not change its hit dice to D10. I think a lot of people run on a misconception that the Monk needs to be directly compared to the Fighter or the Barbarian, but I do not think this is true; their job is not to simply stand in place and absorb hits, it is to strategically navigate the battlefield and find where they can deal the most damage with the least retaliation. Monks are a complex, high-skill class whose power is not strictly in their damage output, but in their flexibility and sheer action output. They have the unparalleled ability to switch up and pinch hit for any objective on the map that they need to; they can rush down key targets, leap to hard-to-reach places, and they can even tank in a pinch! I personally like the changes they've made, and I would have been saddened if they chose to just turn Monk into a Fighter variant rather than lean into its unique strengths.
241
@Noveler00 · 2 years ago
With Deflect Attack, I got this strange image of a monk ally making an attack on them with a low damage weapon, like a dagger or sling, and the monk converting that into something more powerful on their enemy.
47
@Specter_1125 · 2 years ago
Not having to spend key on dashing and disengaging is going to GREATLY extend your focus points compared to 2014. Having to spend ki points on a requirement to survive at a d8 hit die is the biggest reason they were blown through so quickly at low level.
24
@urbanassassin26 · 2 years ago
You state that the problem of not having enough focus points in the early game is still unaddressed, but that's not true. Being able to recharge all of your points when you roll initiative is one thing but also not having to use your points to disengage or Dash is another. So you're not only using less points in general, but you are also having a ability to recharge the points. <br><br><br>I finished a campaign using playtest rules that had a monk in it and I can confirm that he rarely if ever ran out of focus points, and I run a mixture of story based sessions and dungeons. In the dungeons, with about four fights in it, he could easily get through three of those fights having full focus points on each one. Then he just need another short rest on the fourth one.
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@Commandergeno · 2 years ago
The Laserllama Alternate Monk shout out is baller, love that homebrew
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@alexgruel9932 · 2 years ago
I think Deflect Attacks/energy is limited to attacks so something like Mind Sliver isn't something that can be deflected since it is a saving throw, not an attack.
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@bray2964 · 2 years ago
Using Flurry of Blows to knock an enemy prone and grapple them with a single bonus action is kinda awesome, if the new Open Hand is comparable to the pld one, you could potentially prone and grapple two creatures at the same time if I interpret this correctly
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