Why Sonic Adventure Is A Poorly Aged Masterpiece
20K views · Jun 27, 2026 · Gaming
Comments · 192
@Matthasnocuts · 3 months ago · pinned
Curious for consensus. What’s your rating out of 10 for Sonic Adventure?
29
@myghostflower · 3 months ago
the dialogue thing was done on purpose, so that each story makes the main character more focal and also so that people aren’t stuck looking at the same scenes over and over again<br><br>hahaha like you said, a lot of characters share these scenes
96
@junkaholic95 · 3 months ago
Quick note on Amy and Gamma's stories. A lot of people, myself included prior to learning what I'm about to explain, assume that the Flickies are parents and child but they're actually meant to be siblings. There's a deleted scene that's still in the files of the original Japanese version of the game where Amy says "I wonder if your siblings are still here in a place like this...".
15
@klaibornelorenzo6397 · 3 months ago
But that milk can easily be processed into a fine cheese that may smell strong but taste good.
38
@myghostflower · 3 months ago
yknow, i think sonic adventure was honestly a good and fun transition to 3d for sonic lol<br><br>like the gameplay makes sense for what sonic was, and i love the story of sa, like the lore and characters they do<br><br>and the fact the game says “yes guys, genocide IS bad” is honestly so cool of it 😭😭😭<br><br>i remember playing amy’s story and just always picking her to explore the world when i was little
12
@yuno_red · 3 months ago
my favorite game of all time
15
@Winder_Storm · 2 months ago
Gamma's Story in SA1 is so beautiful, they made a whole emotional substory about one of the first things you play in a Sonic game, being destorying a motobug and seeing a flicky coming out of it, it's so cool to see a story from a badnicks perspective and see what it's like being a creation made from Eggman and working for him, and Amy being the one who makes Gamma start to think as an indidual and have his own free will is amazing, making himself want to free both his brothers and the animals from being in the hands of Eggman
6
@jmanbesleepy · 3 months ago
I honestly always thought SA1 was better then SA2, SA1 is a masterpiece.
23
@ultimate_pleb · 3 months ago
<a href="https://www.youtube.com/watch?v=dTtnPPbpzi0&t=1030">17:10</a> that's an intellectual choice we are watching the same events from a different character's perspective they're gonna remember and mis-remember different parts of the conversation depending on what their brains prioritise in the moment and what information they may or may not have access to <br><br>That and it makes seeing the same cutscenes in a different story slightly less dull<br><br><br><br><br><br><br><br><b>slightly</b>
14
@DestinysHand · 3 months ago
<a href="https://www.youtube.com/watch?v=dTtnPPbpzi0&t=1065">17:45</a> Gamma during their story really wanted Amy to flip him off 😂, definitely should have stuck with the same dialogue from Amy's story.
2
@Jack_._._. · 3 months ago
Great video, I agree with almost everything but two points:<br>1) The dialogue inconsistencies seem deliberate, it adds variety and perspective to each story. To me it felt like I was being told the same series of events by different characters, that's why Eggman seems a lot scarier through the eyes of Tails for example.<br>2) I don't think the game aged poorly at all, I think this phrase is really overused and people really just mean "aged". Aging generally makes a game comparatively worse because it lacks certain features and was made with less capable technology. Aging poorly is when something about the game's era has been imprinted on it in a way that would only really work in that time. A good example would be games that have the 2000s orange filter, attempting photorealism before it's possible, games relying on Kinect/motion controls, unmemorable pop culture references, or involving fads that came and went like dubstep. All of these things take you out of the experience and remind you how old the game is in an unpleasant way, most of them are things good studios should foresee to some degree (though sometimes it's just misfortune), while worse studios just don't give it any consideration or only care about making their game a hit upon release. Old games that age well are ones that aren't really defined by their technical qualities and usually focus on a fun but simple gameplay loop that allows depth to emerge from those systems, and prioritises replayability, which I feel SA1 does incredibly well. The fact that a game from 1998 still has some of the best controls, timeless music, fun stylised visuals, and best level design in the series, I don't really get how the game can be said to have aged poorly, if anything it aged incredibly well.
8
@lupymjv · 3 months ago
<a href="https://www.youtube.com/watch?v=dTtnPPbpzi0&t=1033">17:13</a> I'm pretty sure that was deliberate, like if they were showing us how each character remembers that scene.
2
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