Why You Lose EVERY Aim Duel! - Valorant Guide
841K views · Jul 26, 2023 · Gaming
Comments · 202
@skillcappedvalorant · 3 years ago · pinned
Rank Up Today!: <a href="https://www.skill-capped.com/valorant/browse3/course/0dgmpgn21c/1nrgw1w4yh#8020">https://www.skill-capped.com/valorant/browse3/course/0dgmpgn21c/1nrgw1w4yh#8020</a>
39
@Pure1T · 3 years ago
This video should have been titled "How to Play Bind Map Perfectly"
936
@astronautboi8431 · 3 years ago
actually extremely helpful video, thinking about how to make a fight easier has never crossed my mind until now.
315
@stutteringseahorse8904 · 2 years ago
<a href="https://www.youtube.com/watch?v=dEPBwCwG5Go&t=345">5:45</a> did anyone else see the yoru tp coming from the corner and know where he was in that corner, because i feel like that coulve been an easy gunfight if they had payed attention
39
@Mastermatt287 · 3 years ago
Problem is I whiff the easy gunfight that viper won in the beginning
12
@EmeraldButIRL · 2 years ago
Not only are you explanations just top notch, but your visuals are just SO EASY to understand and help figure out what you're saying! Keep it up!
30
@waterdude553 · 3 years ago
<a href="https://www.youtube.com/watch?v=dEPBwCwG5Go&t=183">3:03</a> deadlock and sova ult be like<br>TL;DW, factors like utility, limited movement options, guns, and crosshair placement determine how hard any particular gunfight is. Losing harder gunfights isn't "whiffing," it's a misplay in the moments leading up to the gunfight. The 80/20 in the thumbnail refers to only taking fights that are highly likely to succeed.<br><br>"He will win who knows when to fight and when not to fight."<br>- Sun Tzu, <i>The Art of War</i>
7
@iblemairplayz6351 · 3 years ago
I honestly think great about the idea of limiting their options but the thing is, it depends on how many people are left in the opponent's team together, for example in Ascent A site. If the planter is planting the bomb and 1 or 2 people are in the A site in open positions, not only does it make that a difficult and risky gunfight, but also the planter's limitation of options will not affect his gameplay so long as he has another teammate so that he can swing in for the trade.
129
@DaniRabbidt · 3 years ago
Bro your analyses ARE TOP NOTCHED. You are an active reminder on why I love tactical shooters so much. You put the tactics into the shooting
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@sxnVLR · 3 years ago
I find that for hookah or showers it feels easiest to push when you have flashes or information. Agents like Kayo, Cypher, and Sova can easily gather info to determine if the push is worth it or not. Then you can rely on your flash players like Skye to push. Skye would be a great option since her flash also gathers info on if a player was actually flashed or not. Honestly Kayo is super underrated for pushing those confined spaces too, you can easily use the knife to get info and if you decide to push you then have the flashes as well.
8
@Aaron_Feels · 2 years ago
As a yoru main, at <a href="https://www.youtube.com/watch?v=dEPBwCwG5Go&t=405">6:45</a>, note that the yoru tp did not come from u-hall. It is not angled to have been shot from there. Meaning that he is either hacking and tp'ed into u-hall, or there is 100% certainty that he is in that corner...surely enough...
2
@haze86 · 2 years ago
Man you do such a great job. I like your teaching style. Sub earned. \o/
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