The LittleBigPlanet Iceberg Explained | A Deep Dive Into Obscure LBP Facts, Rumors & Glitches
1.4M views · Oct 31, 2020 · Gaming
Comments · 2.7K
@6.coloured.pictures · 4 years ago
LBP 1&2 actually hurt to think about because of how fond the memories are
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@user-jn1xw2mc7j · 5 years ago
I like how one of the alternative universe OST is named “Horny Old Man”
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@Acheronpanda · 5 years ago
Attention, all LBP players. Space Sackboy is in great danger and he needs to bust out of Media Molecule's offices, and to do that he needs YOUR help! Simply put in your credit card information, the expiry date and the three numbers on back. But you have to be quick, so Sackboy can bust on out, and save Craftworld!
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@connull · 4 years ago
The "PaintGun Pet" is actually in reference to putting those sicker-objects on the gun and then dropping the gun which would cause the stickers to just float around you in mid air - kind if like a per would in MMORPG's - hope that helps. 🙂
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@SauceBlock · 2 years ago
This game was my entire childhood, and its so heartbreaking to see an entire community get shutdown without warning
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@youarenowawarepodcast8896 · 5 years ago
The pod glitch. Those terrifying memories. I got way too into pod glitching my house in LBP to the point where my pod broke. I couldn't even spawn in, the spawner was blocked by an item. I read online that the only way to fix this would be to delete my data. I didn't have the heart so I just didn't play anymore. Now and again I would turn it on, threatening to delete it before just giving it up again.<br><br>Then one day, months later.<br><br>I spawned in. I didn't touch the ground, I couldn't be seen on screen, but I could use my cursor to select a new pod with no items. It was a miracle, as if the pod had slightly moved itself so I could be free. After that, I deleted all of my glitched pod rooms LMAOOOOO
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@riouioa7155 · 5 years ago
Haha crazy to know those "kill Justin Bieber" levels, are canon to the story of LBP
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@cronkinthehouse · 5 years ago
The Paintinator Pet isn't just placing a decoration on a power up, mind you. For some odd reason, when you unequip the paintinator, any decoration will be placed floating around your costume.
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@sophiaschneider1927 · 1 year ago
im a teacher who loved lbp as a kid, and it would be awesome to implement lbp in the classroom.
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@famulanrevengeance · 3 years ago
I remember making 'destroy the city' levels with my sister, you'd have a jetpack and could pull buildings apart and throw cars around and stuff. I don't know why I liked levels like that so much. Good memories. Some frustrating ones too, some levels in the base game are kinda tough.
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@RandomTides04 · 5 years ago
"Long story short, Modnation Racers died"<br><br>Don't hurt me like that, man.
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@kubacakagoomba · 5 years ago (edited)
This honestly is one of the most impressive videos I've ever seen about LBP. There is a lot of stuff I saw for which I went like 'Yes! I remember that!' but I'm so surprised to see there's so much more to dig out of LBP franchise as a whole. <br>But no doubt there is still a lot of stuff that is hidden throughout the games and other stuff like merch etc.<br>Things that I personally know of that are considered secrets/rumors:<br>- The back of the match box object is actually rendered and has a texture despite the common fact that objects and materials pretty much don't have their back side rendered at all simply due to a fact that we don't see the game from the background angle nor we physically can gen the game to show what's behind of the sackboy thus having any polygons rendered behind what can be normally seen is useless and would only make the game perform worse. However as many camera glitches there are and are doable, the 3D camera glitch actually gets really close to being able to see what's behind the objects. Unfortunately the camera behavior is so hard-coded that it's virtually impossible to break through the said angle. Based on my experience sometimes if you try to hard the game will just simply crash. The secret was discovered though by GlitchMaster7 (I think) by using a camera glitch that existed back in LBP2 beta which actually allowed you to freely move and turn around camera, even in the back which you definitely you weren't supposed to. The backside texture of the match box has a text written all over it, though unfortunately due to texture being in low resolution it's impossible to read what it says. <br>- Another thing about the back of the textures comes down to LBP Karting as it does allow you to see the back of the well known objects from the main series thanks to nature of a game being in full 3D environment. That's where you can actually see the texture of a match box which was reused in that game. Also kind of a fun fact but there's a ton of objects such as a cereal box (or was it a milk box? I don't recall...) which we could only speculate how they'd look like from behind and there wasn't any textures behind the models in the main series so we wouldn't have never figured until LBP Karting came out. There's ton of easter eggs with those reused models. Pretty sure most of them had their texture properly done from scratch by UFG studio just to make the model fully complete for the purpose of a 3D game.<br>- There is a fact I stated personally after LBP3 got teased by Sumo Digital and it's that LBP3 was being made by the same developers who made the Cross-Controller level pack for LBP2 and coincidentally the patch that brought the level pack alongside also brought a really weird bug which gathered a global confusion and hate and that was online players were not able to turn their heads to the side at all. What's weird is that only the host of the party was actually able to turn their heads around just fine but the others had to struggle if they wanted to play online with friends. What's even more strange is that this bug only occured if you only played the game using Dualshock. If you plug in the Move Controller and choose to use it for your account, the head movement would actually work properly. The only caveat was, you had to tilt your move controller to actually move the Sackboy's head. And what about that fact specifically? Well I feared LBP3 might have been released as broken simply because I assumed Media Molecule assigned kind of unexperienced developers to develop a new sequel to LittleBigPlanet since Mm themselves announced that they've stopped working on LittleBigPlanet and handed the job over to Sony. And it turned out, I was quite right about this lol. The game came out buggy as hell.<br>- There also was a game breaking glitch with the Wormholes (part of the Cross-Controller dlc) which was discovered by FattyMcintosh (I think), basically through some serious glitching the Wormholes actually would have glitched sackboy in a way that he's unable to spawn back into the world. And no, I'm not talking about the very easy thing to do which is connecting the wormhole to the other one which was not tweaked to be an exit which gets the Sackboy trapped, because there is way to bring back Sackboy in this scenario by simply pressing down on the D-Pad. That other glitch I mentioned doesn't actually let you go back into the level AT ALL which is permanent until you backup your profile. The exact process of replicating this game breaking bug wasn't explained which I presume it was due to not leaking it for people to know about it and to make sure they wouldn't abuse it.<br>Those are all I could think out of my head. I honestly think there's a huge list of unreleased, scrapped and hidden content throughout the early developer builds of both LBP3 on PS3 and PS4 which could be easily turned into a seperate video! There's so much to dig from - especially from tcrf.net since A LOT was discovered in LBP3 which is mentioned in that website. I suspect this is a good start to get a lot more about info for the next video!
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