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REN REACTS TO "CS2 Still Feels WRONG, here's why"

52K views · 9 Nov 2026

Comments · 263

  • @ontilt3604 · 1 day ago

    I 100% agree with the server theory. I can drop 20-30 relatively easily and the next game every fight feels like the biggest struggle and takes 8-10 bullets to kill

    283

  • @crillemang81 · 1 day ago

    playing aginst ppl with 90-100 ping. feels like they have double armour....

    126

  • @glashausAimz2 · 22 hours ago

    Someone force austin, thorin and pimp to watch this lol

    44

  • @ZeArthus · 1 day ago

    I def agree with some servers being just unplayable, I've had games, where one game all my shots just connect and the game after is like playing cs for the first time

    57

  • @swayszzz · 1 day ago

    desync is actually vile. the amount of times i die behind a wall is fucking nuts, and doesnt even begin to describe it. and the take about servers - yeah, i also feel like that. it feels like life and death struggle on one server, and on the other its just a cakewalk

    32

  • @maze8443 · 1 day ago

    I agree with the server theory, 10000000%. (chilly and ren on the more renyan grind, ily <3)

    29

  • @danishblunt9698 · 1 day ago

    Absolutely, 100%, there are servers that genuinely feel they have developed a concious and it's only goal is to fuck you up. Literally had a match yesterday where I had to give up the idea to have any frags whatsoever so instead I started to be more or less a nade support / weapon dispenser bot, no matter how much I shoot them in the head, nothing ever happens, it was unreal.

    10

  • @xzp · 1 day ago

    i have games where my shots feel so accurate and my aim feels sharp asf and then i have games where im shooting actual blanks, sometimes it's back to back games with completely different feels, even on the same server region and getting identical ping

    17

  • @RoKK1e_ · 23 hours ago (edited)

    The server theory is absolutely true. Like i still have clips on my computer where im holding an angle without moving, and even though i have my crosshair perfectly on enemy i still hit like 1-2 bullets, and then in the next game im able to drop a 30k and im able to hit everything that should hit. I will even say that on some servers it feels like your shots are off-centered from the position of your crosshair

    6

  • @Noseflap-watching · 1 day ago

    I'm so happy someone finally pointed out that the guns just don't do anything in this game, the movement doesn't work, you can't jump, and everyone glitches out like every other round at best, if not multiple times per round. I'm so tired of dying to glitches.

    9

  • @artist0767 · 23 hours ago

    "Esports ready game"

    13

  • @tompolska877 · 19 hours ago (edited)

    I agree with the servers having &quot;moods&quot;, as far as I know your packets go through Valve&apos;s Data Center relays, and sometimes you get connected to a worse one that can have slight jitter, also if you are experiencing jitter, everything may feel inconsistent.<br><br>Also the Relays don&apos;t only run on Valve&apos;s official servers, but some of them go to AWS, Google Cloud, or Microsoft Azure, where there are some servers set up by a Valve employee and configured correctly, so it uses those on leased capacity of these third-party cloud providers (You can read about it in the Valves&apos; dev community).<br><br>If someone doesn&apos;t know, CS2 also runs at 64 tick rate, just with added client timestamps (&quot;subtick&quot;), and Lag Compensation. So if someone has 100 ping, and on your screen you&apos;re fully behind the wall, he can still shoot you, for him it looks like a normal shot, for you it looks like an impossible desync. But that&apos;s how it&apos;s calculated in CS2, lag compensations factors in ping and interpolation, to make it &quot;fair&quot; to everyone, that&apos;s why peekers advantage is that big in CS2, because if you have lower ping, you have more time to react, and can shoot first for the server, if you&apos;re peeking a high ping player. But other way around is even more stupid, cause if a high ping player swings at you, he sees you much faster than you see him, which may cause you to think they have inhuman reaction time. If a high ping player (100 ping) swings you (31 ping), it gives him around 65.6 ms advantage, which cuts your avarage reaction time window by 30-40%. And if you have &quot;Buffering to Smooth Over Packet Loss&quot; set to 1 Tick, it also adds 15.6 ms to your delay, totaling 81.1 ms advantage for the high ping player. <br><br>And that is why CS2 feels inconsistent.<br>Valve could fix the smaller stuff, have more strict rules about the servers and their stability, etc.<br>But lag compensation and the timestamps, are just how CS2 is made, and they will most likely never remove that from the game.<br><br>Edit:<br>Watched the rest and I want to also mention faceit, on their AntiCheat GettingStarted site, if you scroll down just a bit you&apos;ll be able to see a graph where it shows how the Anticheat works, etc. but it also shows that it goes through many more steps on the way, that&apos;s why Faceit games may look even worse, and have more desync, they also allow the stuff that happened with the Mag-7 to happen, cause of the Faceit extra steps adding a bit more jitter and delay allow for &quot;ghosting&quot; and calculate differently.<br>Premier servers have much less problems like that, cause there is the least steps you can take on an official server.<br><br>Also while talking about Faceit, it doesn&apos;t use Valve&apos;s SDR packet-smoothing, so any minor packet jitter or routing problems/instability from your ISP passes straight into the game simulation, which affects the visual latency and different enemy positions than you see, so the hitboxes might not align with the visual player model, which is nuts in my opinion.<br><br>(Btw don&apos;t mind this old account, I am a certified IT technician, and I researched this earlier, so some stuff may not match 100%, that&apos;s just out of memory + my knowledge)

    5

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