The Most COMPLEX Minigame I've Ever Made - CHEGG
968K views · Mar 1, 2025 · Gaming
Comments · 2.5K
@_gerg · 1 year ago (edited) · pinned
FULL RULES FOR CHEGG: (enjoy :D)<br><a href="https://docs.google.com/document/d/1TM736HhNsh2nz8l3L-a6PuWAVxbnBSF__NB7qX7Wdlw/edit?usp=sharing">https://docs.google.com/document/d/1TM736HhNsh2nz8l3L-a6PuWAVxbnBSF__NB7qX7Wdlw/edit?usp=sharing</a>
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@CaptainTimeStories · 1 year ago
Came for my homework answers, got a minigame instead.
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@JustAGhostOnTheInternet · 1 year ago (edited)
"Gerg is the best youtuber ever" <br><br>Can I please have my family back now?
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@zorbious · 1 year ago
<a href="https://www.youtube.com/watch?v=ciZCvS2PKNA&t=150">2:30</a> "i like showing people my deck" cought me off guard
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@Claire-Rivers · 1 year ago
Gerg this isnt mini anymore, its just game
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@HouseOfSlim · 1 year ago
<a href="https://www.youtube.com/watch?v=ciZCvS2PKNA&t=312">5:12</a> Are We just gonna ignore the Fact He just got Burned Harder than a Steak 😭
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@DodoSniffer73 · 1 year ago
Threatening families is actually very inneficient when gathering feedback. This is because they will only give constructive criticism is they dislike the game more than they love their family, and more likely than not, when they hate it this much, they probably would just insult it. Please refrain from threatening families in the future mr Gerg, as it is inherently quite inefficient.
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@UNN-e6i · 1 year ago
Actually, the technical term is regicide
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@Hex_Hexagon · 1 year ago (edited)
“And I know they’re not biased, I threatened they’re families to say so”<br><br> -Gerg
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@NibKilgharrah · 1 year ago
Minecraft Chess<br><br>Potions<br>Swiftness : an ally mob can move twice this turn<br><br>Strength : an ally mob can attack twice this turn<br><br>Night Vision : you may see your enemy’s hand until the end of turn<br><br>Slowness : an enemy mob cannot move next turn<br><br>Poison : kill an enemy mob (that is not in their spawn zone)<br><br>Resistance : ally mob cannot be killed until next round<br><br>Weakness : target enemy mob cannot attack this turn<br><br>Weaving : when target enemy mob dies, place a cobweb (acts like a wall) on its space<br><br>Oozing : when target enemy mob dies, it spawns an ally slime<br><br>Infestation : when target enemy mob dies, it spawns an ally silverfish<br><br>Regeneration : revive a killed ally mob (must be killed on the immediately previous turn the potion is used)<br><br>Leaping: move an ally mob two spaces forward<br><br><br><br>Mobs<br>Breeze : move 1 diagonal. Any enemy within 2 spaces orthogonally is pushed back a space<br><br>Allay : if this mob reaches the row before the enemy spawn and returns to your spawn, gain an extra egg<br><br>Armadillo : move 1 space orthogonally or spend a mana to be unmovable and unkillable for a round<br><br>Horse : move an ally mob from a space behind the horse to the empty spade in front of the horse<br><br>Chicken : when killed, drops an egg, the owner adds an egg to their hand<br><br>Goat : May move 1 space surrounding, or attack the 3 spaces infront of it moving to the third space<br><br>Snow Golem : move orthogonally 1 space, hit an enemy within 2 spaces diagonally and that mob can not move or attack or act its next turn<br><br>Squid : like the snow golem but only that it can’t attack<br><br>Strider : ignores any tile effects<br><br>Turtle : can not be killed by a mob more than 1 space away<br><br>Bee : move up to 4 spaces diagonally or orthogonally. After attacking an enemy mob this bee dies<br><br>Cave Spider : when attacking an enemy mob, turn the space into a poison space<br>(Upgraded from spider)<br><br>Drowned : can attack up to 3 spaces diagonally<br>(Upgraded from zombie)<br><br>Piglin : when it’s attacked, instead replace with zombie piglin<br><br>Zombie Piglin : just like piglin but without revive<br><br>Polar Bear : only can move 1 space orthogonally unless an enemy mob is within 2 spaces surrounding, in which case the Polar Bear can move 2 spaces orthogonally and attack 1 space diagonally<br><br>Spider : unable to kill enemy mobs, instead place a cobweb on the space of any enemy mob within 2 spaces surrounding, that mob cannot move <br><br>Wolf : can move and attack an additional space surrounding for every 3 ally wolves on the field<br><br>Bogged : place a poison tile on attacked enemy mob’s space<br>(Upgrade from skeleton)<br><br>Creaking : can not be attacked by any mob that’s between it and the enemy spawn side. Move one space orthogonally and attack 1 diagonally. <br><br>Elder Guardian : attack both all spaces in a directly line infront, and all diagonal adjacent spaces<br>(Upgraded from guardian)<br><br>Guardian : attack all spaces for 5 spaces infront. Move 1 space diagonally <br><br>Endermite : may be spawned orthogonally adjacent to any ally mob<br><br>Ender Dragon : can move any amount of spaces orthogonally or diagonally or attack all spaces along an orthogonal or diagonal line<br>(Spawned once a player has 4 Crystals on the field)<br><br>End Crystal : can not move. If attacked will destroy all mobs orthogonally adjacent<br><br>Evoker: attack all surrounding spaces or two spaces in a diagonal line<br><br>Vex: May move 1 space diagonally and attack 1 space orthogonally. May only be spawned surrounding an ally Evoker, cost 0 emeralds<br><br>Ghast : May not be attacked by surrounding enemy mobs. May move 1 space diagonally or attack 2 spaces diagonally<br><br>Hoglin : acts like a goat. On death replace with zombie hoglin<br><br>Husk : if killed while surrounded by an ally zombie, respawn in player spawning zone<br>(Upgrade from Zombie)<br><br>Magma Cube : can move to/attack any space 2 spaces away. Leaves a fire tile wherever it is<br><br>Piglin Brute : move and attack an extra space<br>(Upgrade from Piglin)<br><br>Pillager : cheap like skeleton<br><br>Ravager : moves and attacks like rook<br><br>Stray : as an extra action spend an emerald to freeze (cannot move, attack, or act) any enemy mob within attacking area<br>(Upgrade from Skeleton)<br><br>Vindicator : cheap like zombie <br><br>Warden : if your warden would die you you may instead sacrifice another mob<br><br>Witch : explosive shots but range of 2 spaces<br><br>wither skeleton : upon killing a mob, kill another matching enemy mob<br><br>Zombie villager : every time this mob kills an enemy mob gain an emerald<br>(Upgrade from zombie)<br><br>WyldFire : <br>(Upgrade from Blaze)<br><br>Iceologer : target space and next round freeze all mobs on or orthogonally adjacent to that space<br>(Upgrade from Evoker)
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@youts5112 · 1 year ago
<a href="https://www.youtube.com/watch?v=ciZCvS2PKNA&t=376">6:16</a> the balatro theme🔥
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@RustyTyevs · 1 year ago
Well, looks like I might just have to “CHEGG” it out!
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