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Is Operator Really THAT Bad In Roblox TDS?

19K views · Jun 25, 2026 · Gaming

Comments · 118

  • @thegreatsans95 · 3 months ago

    Its just his burst cooldown on early levels its almost 2 seconds long

    41

  • @pattifry7742 · 3 months ago

    his shared range aint no joke but he is overpriced

    79

  • @SuperNiceIcer · 3 months ago

    there&apos;s a difference with sub dps and support dps.<br>sub dps leans in more to an extra dps in your arsenal, not a necessary one but it helps.<br>support dps is more like a damage buff globally, whicch operator does but it&apos;s not universal. it&apos;s more focused for towers like DJ in this category.<br><br>lemme know if i said smth wrong lol

    9

  • @TheX-cube · 3 months ago

    Cheaper less burst cd and iverall stat buff increases for everything

    4

  • @eradicatorbloxXIIX · 3 months ago

    <a href="https://www.youtube.com/watch?v=bfxqCUb0cTo&amp;t=474">7:54</a> it’s called sub dps if ur wondering

    3

  • @MRBOONBOON · 3 months ago

    his dps is mega nerfed by his burst cool down its so weak

    21

  • @void_reaverformtds · 3 months ago

    The level 5 gun should be replaced by a laser gun that has lead dec and has 15-10 more damage or just 100 dps because of it&apos;s price and i don&apos;t think they should lower it and if they do can they atleast refund the players that got it before the price got lower or give them a skin for operator

    6

  • @AkilMikhailLeonidasAbdulTwps · 3 months ago

    Can&apos;t wait for the buff

    1

  • @Plushygaming-z9s · 2 months ago (edited)

    The good thing about operator is that you can have some spread across the map so it attacks across the whole map that makes up for the lower dps than g scout

  • @deIuxe · 3 months ago

    he taught me to save resources first and not buy an evolved tower assuming its gonna be insane just cause its evolved

    2

  • @smugesque · 3 months ago

    in my opinion the worst parts about operator is the upgrade costs, placement expectations, and the lvl 0 efficiency. since you can&apos;t really get the most out of the upgrade&apos;s benefits without having multiple of the same upgrade, it feels a bit inefficient since you&apos;re upgrading each operator to the next level until moving on to the next level. also, needing to place all your operators down for the maximum buff is really annoying when the limit is 16. on trio, you&apos;re working with 9 spare towers, and on quad it&apos;s 4. it&apos;s only really usable on duo and solo. also, it SUCKS how operators require so much space, because another player could barely intrude and you lose out on significant dps. also the first few levels are just worse than gscout.<br><br>they should make decrease lvl 0 and 1&apos;s price by 25$, lvl 2&apos;s by 125$, and level 4&apos;s by 400. they should also reduce the placement limit to 12 but increase the damage on later levels a bit, and also increase the operator buff to 7% and 10% respectively, to compensate for less placements. also, make the placement circle slightly smaller (and the operator buff range smaller in accordance to the decrease) to make it more easy to fit. and the operator buff range should also let operator link up to the range buff, since it would make times where you&apos;re going for global range much easier.

    1

  • @bulletsponge1377 · 2 months ago

    I&apos;ve been trying operator for like a week now in various gamemodes. I think it&apos;s pretty good for solo. You have 40 tower slots so you can always spread out the range. He is a really good early game dps especially with a dj down. Getting like 9 of them in a square on lvl 2 can handle most early waves on their own. But still I think he needs a damage buff in level 2 so the coordination buff will actually do something

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