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Reviewing EVERY Catan Expansion

624K views · Sep 3, 2022 · Gaming

Comments · 825

  • @Shelfside · 4 years ago · pinned

    Some minor rules clarifications, helped from Catan Studios! None of these change scores or final assessments about the expansions.<br><br>(1) In Seafarers ships and roads can’t combine, they must be separated by a settlement (<a href="https://www.youtube.com/watch?v=bSVdYQFzFSs&amp;t=79">1:19</a>). Also pointed out by a commenter below!<br><br>(2) In Cities &amp; Knights you will not lose a city that has a metropolis during a barbarian attack (<a href="https://www.youtube.com/watch?v=bSVdYQFzFSs&amp;t=558">9:18</a>). <br><br>3. Also in C&amp;K, if you play the deserter card it removes a knight from another player and you get to place a knight, but it must be in a legal position near your own roads (to avoid <a href="https://www.youtube.com/watch?v=bSVdYQFzFSs&amp;t=912">15:12</a>). Deserter card is still really good.<br><br>(4) Players pirate ships in Explorers &amp; Pirates replace each other when rolling a 7 to avoid choke points like in (<a href="https://www.youtube.com/watch?v=bSVdYQFzFSs&amp;t=1648">27:28</a>) Also pointed out by a commenter below.

    296

  • @drew8235 · 3 years ago

    My favorite variant of Catan is the one where you have perfectly balanced dice and yet the majority of rolls are 3 and 11 and almost no 6s and 8s.

    2.3K

  • @lampshade6579 · 3 years ago

    I like how the review is very respectfully saying how they don&apos;t like C&amp;K, and the comments are all respectfully saying why the love C&amp;K.

    515

  • @matt21643 · 3 years ago

    In seafarer&apos;s you can&apos;t just alternate roads and ships like that. It&apos;s written in the rules, there must be a settlement before you change your route type and the ships can&apos;t go across land. This difficult adds a lot to the game play

    581

  • @TroyBeThyName · 4 years ago

    Cities &amp; Knights is the best for sure, once you have 4 players that know how to play its goated

    1.1K

  • @Ggdivhjkjl · 2 years ago

    Traders &amp; Barbarians was originally a series of smaller expansions which ended up being complied into a single box to reduce analysis paralysis for buyers.

    47

  • @olafthemoose9413 · 3 years ago

    Cities and Knights is definitly slower and more complicated but that&apos;s what I love about it. It gives so many more options and allows for more tactical decisions with the knights and development cards.<br><br>I agree on the randomness of the development cards and having to be able to get a knight before the first invasion being a bit annoying at times.

    367

  • @kongoulan · 3 years ago

    One good thing about cities and knights is that it reduces the randomness of the game a lot. You can compensate more with skill.

    185

  • @iceillex8544 · 3 years ago

    The choice to use Age of Empires music for the background of a Catan video works so well!

    141

  • @edex59 · 1 year ago

    Fun fact: There’s official Settlers of Catan merchandise, and one was a green t-shirt that said “I DON’T WANT YOUR STINKIN’ SHEEP” in all caps and some fancy old-english looking font with an image of a unamused sheep on it. Now, whenever we’re playing Catan and someone wants to trade sheep but no one wants it, we say “I DON’T WANT YOUR STINKIN’ SHEEP” and it literally never gets old.

    25

  • @nikolaysavov3349 · 3 years ago (edited)

    <a href="https://www.youtube.com/watch?v=bSVdYQFzFSs&amp;t=629">10:29</a> the European version has actual knights and cities and when you activate the knight you put a helmet on and even its more beautiful

    156

  • @random_acorn · 3 years ago

    We in Europe have different pieces of C&amp;K for knights, they are real miniatures holding a flag with 1,2 or 3 spikes so you can easily tell and when you activate then you put little helemt on them! Also cities upgrade looks different ad well

    163

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