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The Most Basic Rule of Worldbuilding is the One NO ONE Knows

441K views · Dec 2, 2021 · Film & Animation

Comments · 633

  • @Uniquenameosaurus · 4 years ago · pinned

    Since I keep getting questions, the map tool is Azgaar. Its a free and open source map generator I use for all my world building. I Highly recommend it.<br><a href="https://azgaar.github.io/Fantasy-Map-Generator/">https://azgaar.github.io/Fantasy-Map-Generator/</a><br><br>They also constantly updating it with new features and have a patreon to support it: <a href="https://www.patreon.com/azgaar">https://www.patreon.com/azgaar</a>

    277

  • @tartaruganinja6438 · 4 years ago (edited)

    My favorite detail is that the girl with pink hair that Jinx kills in like episode 4 is shown to be painted in the mural of &quot;people we lost&quot; on the firelight hideout. We don&apos;t even know her name but her loss can be felt in other characters

    1.3K

  • @cloudinthehead8054 · 4 years ago (edited)

    I love how piltover has a steampunk aesthetic, which is associated with wealth and inventions but also hidden corruption and imbalance, zaun is almost more cyberpunk like which is usually associated with rebellion and harsher enviroments, while the ekko&apos;s community, around that tree, resembles the solarpunk aesthetic, which is associated with hope and life after apocalyptic and tragic events

    4.4K

  • @mediocregamer2484 · 4 years ago

    My favorite &quot;aha connection&quot; was the bugs and the butterfly bombs that was shown initially at the fair. Jinx was always seen as working on them in passing and the bugs were always shown in the background. Then the bridge scene with the bugs that turned out to be the butterfly bombs. Mindblowing

    3.4K

  • @thejiddy · 4 years ago

    And, there are so many scenes that happens on bridges.<br><br>1. Vi and Powder witnessing the brutality of Enforcers in the opening scene<br>2. Vi fighting Silco&apos;s goons using Vander&apos;s gauntlet<br>3. Vi and Jayce fighting using the Hextech weapons<br>4. Ekko and Jinx childhood game fight<br><br>Those brigdes scenes alone show a &quot;connection&quot; between two places, two sides, two stories.

    384

  • @viviennergized · 4 years ago

    Their method of storytelling where they add other world elements in casually, I.E. &quot;He&apos;s got a taste for fine <b>Noxian</b> wine&quot;, &quot;My suppliers in *Noxus*&quot; in order to introduce them later, adds so much to the already juicy experience of being able to watch the show without any previous lore knowledge. Almost makes me wish I could temporarily delete Runeterra Lore from my brain to watch Arcane with a fresh perspective.

    838

  • @SSJ_EWGF · 4 years ago

    Arcane is such a masterpiece in many areas from storytelling, animation, and scene composition, &nbsp;but the one thing I&apos;ll never get over is how seamlessly it feeds us countless different information about both the top and under city, as well as the League of Legends world in large from a political and economic sense. Its worldbuilding layers are truly next level.

    4.3K

  • @Nyiati · 4 years ago

    The Genius of Arcane was to look at all of Runeterra and pick out the most interesting and politically charged place of them all to base their story in. A little isolated place big enough to feed us info about the city itself without us feeling like we are missing out on the outside world.

    1.5K

  • @marcusc9931 · 4 years ago

    I love how the enforcers look completely different in the two places, despite it being the same uniform - just the light and the mask changes everything

    138

  • @AAAAAAA-lq6ku · 4 years ago

    Just to add to the conversation but they already started doing connections to runeterra as a whole in arcane with stuff like Vastayans, the ionian/Shuriman looking passerbys in zaun, kindred masks in the brothel, the musical freljordian play, Targon in Mel&apos;s flashback, the fish dude from bilgewater, and noxus being a straight up key plot point etc etc. I feel like that adds to the feel of &quot;global connectiveness&quot; and we could get a pay off if they expand on those things.

    1.4K

  • @Odisher7 · 4 years ago

    <a href="https://www.youtube.com/watch?v=a704NNWjTd0&amp;t=590">9:50</a> I&apos;d say to just world build whatever you need. For example, when Mel&apos;s mom appear, then you need to worldbuild the mentality of the noxians and their fashion style, the noxian characteristics that are important to the story and the character. But you don&apos;t have to start talking about noxus, and how they are an expansionist empire and all that. They don&apos;t even mention the immortal bastion, which is a very important element of noxus. They don&apos;t mention yordles even though heimmerdinger is a character in the story. They also don&apos;t mention the ruination, the void, the rune wars, etc. Because those elements are not important to the story right now. What&apos;s important to the story, and therefore explained, is hextech, shimmer, and the diference between piltover and zaun, so that&apos;s what needs worldbuilding

    487

  • @AM-ko4pi · 4 years ago (edited)

    The show also uses the colours of shimmer and hex tech (violet vs blue) to connect to the main conflict between Vi and Jinx (violet vs blue)

    69

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