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Can a Patch Fix Control Resonant?

5.7K views · Sep 26, 2026 · Gaming

Comments · 35

  • @smellum · 3 hours ago

    I like that Rob can't wrap his head around the idea that the Patterning is adding random paintings to the world and just blames it on reusing assets.

    1

  • @helen_quinn · 3 days ago

    something that stuck out to me, with regard to the writing sometimes feeling off, is that dylan doesn&apos;t have internal monologues or narration, which has been a thing remedy has used going back to max payne. and it&apos;s not that you don&apos;t get that ever in resonant, but it&apos;s almost entirely, as was mentioned, talking over the radio to someone else. that means there&apos;s a lot less of dylan expressing himself, thinking about what he&apos;s seeing and doing, and instead a lot more factual, &quot;hey, i found this thing&quot; and a response of &quot;ok, try going to X place or try doing Y thing.&quot; jesse talking to polaris, because polaris doesn&apos;t actually speak back verbally, ends up telling you a lot about what jesse thinks and feels and what her personal motivation is. same with alan wake&apos;s manuscript pages and max payne (as well as alan wake) occasionally just narrating in the past-tense directly to the player.<br><br>that, along with a lot more writing focus on the FBC itself and a lot less on the weird shit the FBC is encountering ends up, to me, feeling more reminiscent of relatively generic open world game dialogue, and a less of the remedy charm.

    13

  • @charlieni645 · 4 days ago

    IIRC the original Control also has a lot of loot grinder/MMO feel with its progression. Procedurally generated monster killing side quest notifications can pop in the middle of main story missions. Objectives where Jesse defend a point or kill several hiss monsters to fill a bar were prevalent. I haven&apos;t played Resonant, so I&apos;m curious what&apos;s different between it and the original Control in terms of quest design.

    14

  • @largefriend · 14 hours ago

    man, I just really hope Rob makes it to the third act. I wasn’t quite as harsh on it going in, but I felt a few things he said, and man, I just do not feel those things anymore.

    1

  • @jasonames7452 · 3 days ago

    It was my impression that the first boss and the first possessed bus mini-boss had far too much health. &nbsp;It really highlighted how limited the combat was at the start of the game.

    2

  • @lazar1o5 · 4 days ago

    Great conversation y&apos;all!

  • @adhstagebuch · 3 days ago (edited)

    I’ve played every remedy game with the “one hit / god mode” setting because I found every encounter too frustrating and wanted to see the story and felt the game was in the way. Control initially didn’t have that setting and I was very glad when they added it, I think every game should have that because of accessibility.

    2

  • @YaBoiJozzyV1 · 1 day ago

    Misleading title, this is not a review of the game.

  • @crazydude9991 · 3 days ago

    At the end there you can tell they are carefully skirting around the fact that a lot of reviewers are often prone to falling for hype and giving false scores simply due to the franchise or developer. They don&apos;t want to throw their colleagues under the bus but it&apos;s one of gaming&apos;s worst kept secrets.

    6

  • @fabiofatsio · 4 days ago

    You guys haven&apos;t finished the game?

    4

  • @robertroman6214 · 3 days ago (edited)

    I love the first Control but I just don&apos;t think it is as good as people keep saying it is and I don&apos;t think it is significantly better than this game. That first game had a lot of the same issues and the sequel at least fixed some things. Again I love the first Control but people keep placing the first game on this pedestal and I just don&apos;t see the big difference in quality between these games. I agree that the notes are less interesting but most of that content is given to NPCs or delivered through dialogue choices. I wouldn&apos;t be surprised if Remedy wants to move away from relying to much on notes/audio tapes.

    2

  • @thejjuan1 · 3 days ago (edited)

    One thing I always disagree with Janet is doing full judgment on a game without finishing it. She does this on the Minnmax show as well. While I highly disagree with her views on FF7 Rebirth. At least she finished the game. So I want to hear her opinions on it. <br><br>But her hating on Control Resonant without seeing the ending, is a weird way to just completely dismiss the game. It’s like if I was watching a movie and I &nbsp;just walked away. Then my opinion is in fact less valid than someone who did.

    2

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