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[TAS Atlas Encode] Sonic 3&K "Knuckles" by Takz15x & BenInSweden

3.6K views · Aug 21, 2026 · Education

Comments · 12

  • @FeelingShred · 1 month ago

    Fascinating to see how the level is unloaded in order for the next segment to be loaded

    3

  • @WhimsicalCalamari · 3 weeks ago

    I love the way you render the loopback as this greyed-out mirror-world. Suits the weird surreality of it.

    2

  • @gordontaylor2815 · 1 month ago

    Commentary:<br><br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=30">0:30</a> Like in Sonic&apos;s story, the &quot;whoosh of fire&quot; effect hides the change of level layout. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=41">0:41</a> Notice that the water level starts draining as soon as the Act 1 boss fight starts, eventually &quot;emptying out completely&quot; so as to allow the Knuckles route in Act 2 to be dry along its length. The Act 2 clip is actually mostly along the now-dry bottom of the map! <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=135">2:15</a> Hydrocity Act 1 level wrap <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=159">2:39</a> Map switch occurs during Act 1 clear sequence, disguised by having the exact same room in both maps. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=177">2:57</a> As Knuckles is sucked down in the Hydrocity Act 2 intro, the entire water level on the map actually does go down a bit - it&apos;s not just a trick of the camera. Death quickly afterward tricks the game into loading the entire level at once and makes the level wrap possible. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=200">3:20</a> Offscreen manipulations means Knuckles here actually appears in Sonic&apos;s version of the boss room instead of the separate one Knuckles is supposed to go to! Fortunately, the boss fight plays out just fine regardless. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=251">4:11</a> Marble Garden Act 1 level wrap. Knuckles is manipulated offscreen so that he is at the trigger of Sonic&apos;s version of the Act 2 boss (which IS in Act 1 for some bizarre reason) when the camera catches up with him, starting a glitched version of that Act 2 boss fight (complete with Tails cameo appearance!) Beating it gives an Act 1 clear with a messed up &quot;collapse&quot; cutscene behind it, then the Act 2 titlecard shows up as the transition to Carnival Night happens. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=316">5:16</a> Carnival Night Act 1 level wrap. In this case, the game warps Knuckles into the Act 1 boss arena after a few seconds and the boss plays out normally. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=353">5:53</a> For the Carnival Night Act 2 clip, Knuckles mostly stays on Sonic&apos;s higher route instead of the intended lower one. However, after shooting out into what would normally be Sonic&apos;s boss arena, instead Knuckles falls all the way down the &quot;edge&quot; of the level and clips back inbounds just in time to trick the game into sending Knuckles into his normal ending room with the capsule, skipping the boss fight as well in the process! <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=419">6:59</a> The clip through Ice Cap takes advantage of the vertical wrapping to build up to absurd speeds and end up far ahead in the &quot;loopback&quot; of the act, at which point Knuckles races back to the transition point to Launch Base to hit it just as the camera catches up to him, skipping both Ice Cap acts in the process! <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=466">7:46</a> Launch Base Act 1 level wrap. Once again, Knuckles is warped into the boss room once the camera catches up with him. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=502">8:22</a> During the transition between the Launch Base Acts, large hex numbers appear for some inexplicable reason! <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=528">8:48</a> Notice the water level does not properly appear until the Knuckles hits the first large spinning cylinder in Launch Base Act 2! <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=551">9:11</a> The water level climbs higher as Knuckles also ascends in the level, eventually reaching a dead-end pipe section where Knuckles fights the Sonic 3 end bosses. The large hex numbers also reappear below the boss area. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=621">10:21</a> Soft reset to skip a lengthy cutscene - this will be done a few more times from this point onward. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=640">10:40</a> After using boosts off of enemies to get to Sonic&apos;s path, Knuckles clips into the ground using the closing door to the Big Ring chamber and then wraps into the boss area (although the boss itself doesn&apos;t appear until the camera catches up). <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=682">11:22</a> Mushroom Hill Act 2 level clip - done the same way as seen in the Sonic run. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=747">12:27</a> Flying Battery Act 1 level wrap, followed by offscreen climbing to the boss area while the camera catches up. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=807">13:27</a> Flying Battery Act 2 level clip, plays out the same way as in Sonic run. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=895">14:55</a> Sandopolis Act 1 level wrap. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=1057">17:37</a> Like in Sonic&apos;s run, you can&apos;t do the level wrap in Lava Reef Act 1 until you&apos;ve seen the drilling cutscene first. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=1124">18:44</a> Lava Reef Act 2 works on the same principle as in Sonic&apos;s run, although the path taken is a little different. <br><a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=1154">19:14</a> Notice that Knuckles can jump to the trigger spot for the transition to Sky Sanctuary instead of having to use the teleporter, saving the time from the teleporter animation!

    4

  • @saber7007h · 4 weeks ago (edited)

    <a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=286">4:46</a> Interesting how Tails prevents the spike ball below Knuckles from unloading even though both are way off draw box (red area). &nbsp;Physics are being simulated based upon Tails&apos; position as well as Knuckles even though Tails is an unplayable CPU used only for this boss battle in a Knux playthrough. &nbsp;Optimization SEGA forgot to add simply because it works with barely any sprites on screen after Dr. Robotnik despawns. &nbsp; Tails hitting the spike ball and being able to hear the sound effect here is so strange &nbsp; he goes straight through rings after falling right through that group of 6 but floor and objects are simulated.

    2

  • @FeelingShred · 1 month ago

    2026 &quot;this game requires SSD drive to run&quot; MY ASS 😂😂😂😂

  • @SleepySpeck · 1 month ago

    Can this be hooked into a live play session? Because I&apos;d love to play Sonic like this.

    1

  • @SuperGrunt281 · 3 weeks ago

    That&apos;s a lot to watch later but honestly I think the original &apos;wip&apos; tas had it better on how zoomed out it is.<br><br>I might get used to it but that the feel I got from watching another on Sonic 2 (I simply went over the others to check if they were as far back) .<br><br>Black background works wonder but does the game cause trouble with it ? The Sonic 2 video rendered it, sometimes a bit messy but still.

  • @teeman9266 · 3 weeks ago

    <a href="https://www.youtube.com/watch?v=_3o1NJ9QJCs&amp;t=444">7:24</a><br>....wut?

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