100 Useless Facts About the Sonic Adventure Series
33K views · Jul 22, 2026 · Gaming
Comments · 264
@llennoxyt · 2 months ago · pinned
What should I talk about next???
33
@errorcluckstv · 2 months ago
The fact that Sonic appears on the dollar bills in Security Hall implies: 1) that he was once elected as president, and 2) that he DIED as the laws about faces being on any dollar bill is that the face has to be of a deceased presidential figure
120
@ThatSteeb · 2 months ago
<a href="https://www.youtube.com/watch?v=ZYkYr9yGeC8&t=130">2:10</a> that's just the standard Dreamcast reset function, every game did that
74
@BloodThirstyAvengers · 2 months ago
I remember a compilation of Big locations in SA2 and some of the screenshots said "Was it a ring?". I think the "Big replaced by a ring underwater in Rouge's Turtle section" may be why. Kids on the playground with the Dreamcast Version said Big was there, then kids with the Gamecube version said "Are you a stupid? That was a ring." leading to a whole early-internet debate.
28
@georgefrankly · 2 months ago
Okay this video makes the excellent point that, at the end of his story, tails actually drives Eggman to attempt suicide, meaning he defeated him more thoroughly than anybody else ever has
35
@John_Obama · 2 months ago
<a href="https://www.youtube.com/watch?v=ZYkYr9yGeC8&t=197">3:17</a> peak reference!!!
2
@FanicTheHedgehogYT · 2 months ago
SA1 Useless Fact: Super Sonic was originally playable in normal Levels after beating The Last Story like Sonic 3 & Knuckles, it's because there's a Leftover Voice Line of Tikal saying "Collect 50 Rings to Transform into Super Sonic!" This idea was scrapped due for Super Sonic being hard to control, unable to spin dash and He can go through some Walls it's because he's going too fast.
21
@Theoneandonly_flowery · 2 months ago
<a href="https://www.youtube.com/watch?v=ZYkYr9yGeC8&t=197">3:17</a> the 1980s gamer reference
2
@OdinYakuji · 2 months ago
Sonic Adventure grew out of plans to create a Sonic RPG for the Saturn. The emphasis on finding power-up items to either unlock access to stages or complete them, and the ability to talk to NPCs in hub worlds, are vestiges of this original concept.<br><br>Sega sent Sonic Team to Central America to review actual pyramids and jungles first hand for research during the making of Sonic Adventure, and many of the textures seen in Mystic Ruins and Lost World are based from photographs they took there. Several team members also contracted various illnesses while there.<br><br>Ryan Drummond and David Humphrey were both in the cast of a Broadway musical called Forever Plaid, and Drummond personally recommended Humphrey to Sega to voice Shadow. There are a few voice lines for Shadow that do not sound like Humphrey's voice, and may have possibly been Drummond imitating him. (Example: The line "The red swelling may be a weakness... Sonic, aim for it!" during the final boss fight, and "I think it's a waste of time" when checking a shrine after playing the Mystic Melody.)<br><br>Knuckles' voice actor was changed from Michael McGaharn ("OH NO") to Scott Drier between Sonic Adventure and Sonic Adventure 2 (in between, Drummond voiced Knuckles in Sonic Shuffle). Their voices are so similar sounding many fans did not realize his voice had been changed until they saw the credits roll.<br><br>The call sign for the helicopter in the beginning cutscene for the Hero story is Sigma Alpha 2, or "SA2" (accurate phonetic alphabet should have been Sierra Alpha 2).<br><br><br>The fighter jets that you can see parked on the carriers in Weapons Bed and in the air in various stages like Metal Harbor, Radical Highway and Mission Street resemble another Russian aircraft, the Sukhoi Su-27 or its naval variant, the Su-33.<br><br>34 degrees N 12 degrees E is in the middle of the Mediterranean Sea. The music style for the song is... Mediterranean jazz.<br><br>While Big was removed from the Gamecube version of SA2 and (usually) replaced by a ring, mashing A on the controller during many of the cutscenes in that version will make him appear in the cutscene background doing random unfitting movements.<br><br>The characters talk over each other in several cutscenes in the Gamecube version of SA2, due to the Gamecube running the events slightly faster and desynching the action from the audio, playing the next line before the previous one was finished.<br><br>Sonic appeared in Sky Rail because it was originally planned only he, Knuckles and Eggman would be playable (thus why they are seen in the trailer as well). Tails, Shadow and Rouge were to be NPCs and there was to be only one storyline played straight through. Tails' fanbase flipped their lids when they found out he wasn't playable and Sonic Team hastily decided to scrap the original concept and do the split Hero/Dark storylines with all characters playable instead. This is also why Sonic, Knuckles and Eggman have more power-up items (and stages) than their counterparts, and why Tails and Rouge get the driving levels--they were quicker and simpler to develop.<br><br>The turrets in Cosmic Wall are programmed to continuously feed points into the player's score for as long as they remain loaded within draw distance after being shot. For this reason you'll earn far more points overall shooting them as soon as you can rather than trying to set up a lock-on combo. The points come so easily that the 50000 point A rank in Dreamcast is basically guaranteed as long as you don't die or do a complete pacifist run. They upped the A requirement massively to 80000 points when the Gamecube port was made, but it's still very easy to obtain that.<br><br>The Gamecube port of SA2 is 99% identical to the Dreamcast version but the extra processing power allowed the programmers to add more scenery and background objects to the stages. In Sky Rail, this is a big deal, because the extra pumpkin face mountains allow you to perform a huge shortcut and skip a mountain ascent entirely by jumping to them from the rail and then jumping between them. You can reach the back side of the top of Church Mountain from the last pumpkin and it leaves you right in front of the final checkpoint.<br><br>The Artificial Chaos enemies that appear in the ARK stages are transparent in the Dreamcast version of SA2 but opaque in the Gamecube version.<br><br>The GUN Beetle is similar in shape to a kart used by San Francisco police parking attendants. Sonic Team did this as a subtle shot at the SFPD due to all the parking tickets they incurred.<br><br>The final Sonic/Shadow boss fight and the FinalHazard boss fight both have soft time limits of 10 and 5 minutes respectively. After 10 minutes in the Sonic vs Shadow fight the floor sections fall away too quickly to avoid a falling death, and after 5 minutes against FinalHazard the ARK reenters the atmosphere and the hedgehogs have failed to save the world.<br><br>Sonic Adventure 2 released on June 23, 2001, the 10-year anniversary of the release of the first Sonic game. Sega had already announced they were stopping production of Dreamcast and exiting the console market prior to the game's release.
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@NetherNinjaGamerYT · 2 months ago
<a href="https://www.youtube.com/watch?v=ZYkYr9yGeC8&t=141">2:21</a> I have a Dreamcast and didn’t know there was a Dreamcast menu
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@SplotchTheCatThing · 2 months ago
<a href="https://www.youtube.com/watch?v=ZYkYr9yGeC8&t=1437">23:57</a> "that's a nice Knuckles The Echidna you have there. It would be a shame if something were to... happen to him."
4
@Aaronyc_971 · 2 months ago
<a href="https://www.youtube.com/watch?v=ZYkYr9yGeC8&t=154">2:34</a> The best level in SA1... the subscribe button
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