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The Play-Styles of Annihilate in Competitive PHIGHTING!

4.9K views · Jan 24, 2026 · Gaming

Comments · 24

  • @therealcynprobably · 8 months ago (edited)

    as a ban main i can confirm i ignore every playstyle and walk into the enemy team and press buttons until i die

    96

  • @ginsi936 · 8 months ago

    Video misunderstood, went penta ranged on Chaos Canyon and somehow won

    53

  • @PyroVulca · 8 months ago

    "Aggro style" That's just dive comp :p SIGN ME UP

    20

  • @mvrkjrdn · 8 months ago

    can't believe you didn't mention your absolutely goated sword Ultimate </3

    22

  • @Glum_CCL · 8 months ago

    you either run banana or you lose fighting against banana, what has this come to?

    11

  • @Falaghax · 3 months ago

    Funnily enough, if we project Phighting into Overwatch terms, your aggro definitions are basically the &quot;brawl&quot; and &quot;dive&quot; playstyles. Prestigious Pros play the equivalent of a brawl: a powerful frontline with Katana and Ban that want to play in your face, Boombox to speed the tanks in and Skateboard Hyper as anchors for finishing up kills. These comps are hard as you said because katana ban hammer NEED to be up close taking aggro for it to work, and that job is relegated to the boombox getting them where they need to be (similar to how in overwatch the Lucio is the one that makes brawl work in the first place). Also boombox is the one that would initiate rushes to go for kills with speed, closing the gap, while generally making sure hyper doesnt get dived off the face of the earth. <br><br>YC on the other hand play a more dive oriented playstyle, with no tank as a frontline but divers for more concentrated attacks. This works because sword and bio can go on dives with coil enabling them with speed (while also helping the dive) and having instead slingshot scythe as your ranged anchors (also notice how both of them are mobile, since having no frontline makes them vulnerable to dives themselves). This is also a HARD comp, as your sword, bio AND coil must coordinate dives to be effective without instantly dying, and also because scythe and sling become super vulnerable and must be able to concentrate poke into a target to enable the dive while fending off divers themselves (sometimes with no support as coill is usually busy diving)

    1

  • @Stumpt1fi3d · 8 months ago

    Either you push with your team or your whole team camps at spawn

    5

  • @balllmao2394 · 8 months ago

    ruffians mentioned!!!!!

    2

  • @kitsuneteto · 8 months ago

    nico your vinesona is so cute 😭😭😭😭😭 oh my days

    5

  • @granulatedgarlic · 8 months ago

    we dont mention what happened on chaos canyon

    3

  • @denontown · 8 months ago

    run penta ranged on anni trust…

    3

  • @ENugget3 · 8 months ago

    out of topic but will you talk about vine staff changes in the zone?

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