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What Was Cut? | Ghostbusters: The Video Game - Episode 20

21K views · Oct 16, 2024 · Gaming

Comments · 82

  • @Killinaskullyflute · 1 year ago

    That eye enemy does actually show up in game during the Imprisoned Slor boss fight.

    26

  • @Chad_Wick · 1 year ago

    if they had all those assets it's a shame the parade level wasn't in the remaster

    77

  • @scrubyz5438 · 1 year ago (edited)

    The mayor being played by SpongeBob's Dutchman is perfect for this game

    64

  • @TheXGB2000 · 1 year ago

    I’ve always loved Ray’s enthusiasm for the paranormal in this game especially at the end of the Shandor’s Island level. Everyone stares at him on the boat while he’s excitingly asking them what they saw and Egon just tells him to shutup. 😂

    38

  • @mikesmovies2352 · 3 months ago

    I am probably not the only one to point out that some of these "unused sounds" were actually in the final game and some were in the online multiplayer mode. A lot of the voice lines were unused in the PC/PS3/Xbox 360 version of the game were used in the PS2/Wii version of the game.

    3

  • @SomeRandomGuy456 · 1 year ago (edited)

    My suggestion for the next episode is... Ghostbusters the Video game! <br><br>In all seriousness the Wii and PS2 versions of this game are incredibly different compared to what people got on the PS3 and Xbox 360. While the stories are the same, the two versions have a completely different art style, new boss fights, the removal of one of the proton pack modes, two player co-op. I&apos;ve always found comparing the two games to be fun.

    33

  • @SUCHMISH · 1 year ago

    Bill Murray said in a interview that there was some dialogue that was never recorded for the game. &nbsp;Meaning that in the terms of cut content, there is more things to be said about the game then what we know!!

    8

  • @SPCHC · 4 months ago

    <a href="https://www.youtube.com/watch?v=XT0V9G-ooEU&amp;t=770">12:50</a> i&apos;d bet money those &quot;cupids&quot; are the stupid divebombing stone babies in the Cemetary level

    1

  • @frostgem8013 · 1 year ago (edited)

    My possible theory as to why the ghost viewer and parade level were cut is the usual suspect: &quot;Not enough time to put it in&quot;. As for the crowd AI, its possible it was just too complex for the game to handle properly. If every NPC had its own simple AI, it would take way too much data to have a huge crowd running around. Not only that but you&apos;d probably have the occasional rogue NPC that would just wander off and cause some glitches.

    11

  • @ShortCircuitStudios · 1 year ago (edited)

    The year one still image is there because the directors behind year one was set to work on ghostbusters 3 before the project was scrapped.

    18

  • @CalebBelly · 1 year ago (edited)

    <a href="https://www.youtube.com/watch?v=XT0V9G-ooEU&amp;t=193">3:13</a> just a little fact check, the model on the left is actually called nightmare, it was a cut ghost that would of attacked you in the mirror hallway at the ghost dimension, ghost on the right is actually the ambusher fiend. This ghost is fully textured and used in the sanctum of slime game.<br><a href="https://www.youtube.com/watch?v=XT0V9G-ooEU&amp;t=217">3:37</a> the marching band ghost is actually in the multiplayer version of the game, he&apos;s one of the most wanted ghosts, the clown ghost and order of pelican ghosts are actually naturally occurring ghosts in the multiplayer as well.

    15

  • @TheQuaadFather · 1 year ago

    Man that Oswald balloon thing is... actually creepy. The sounds it makes and it apparently vomits implying evil sickness just. Cool.

    1

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