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The BEST & WORST Divinity: Original Sin 2 Skill Schools!

198K views · Apr 4, 2025 · People & Blogs

Comments · 339

  • @ProfessorLink64 · 1 year ago

    Worth remembering for other people that are interested in Hydrosophist even as a support school primarily, is that healing spells damage undead. As such they can pair extremely well with warfare as healing undead counts as physical damage and as such scales up with warfare levels!

    467

  • @VirtuousMonkey · 1 year ago

    Gotta love when a channel devoted to another game suddenly drops a Div 2 video. Another Div 2 victory.

    432

  • @whiteguy7175 · 8 months ago

    #10 summoning: what the fuck?<br>#9 hydrosophist: Bro are we even playing the same game!?

    198

  • @arliss35 · 1 year ago

    I have one thing to say about summoner. It will make the absolutely stupidest and fun build in the game if you&apos;re playing with friends. Everyone main summoner and take a point or two in other lines just to get different stuff on the floor to summon out of. If you need specific elements to fight a group of enemies, throw down some fire or water to summon out of, otherwise just start making wood totems. A whole group of summoners creates a nearly unstoppable firing squad. It will absolutely tank frame rates when you have like 30 totems on the field if you don&apos;t have a good computer, but it makes for some of the funniest gameplay you&apos;ll get after your tenth playthrough of the game.

    173

  • @jm7781 · 1 year ago

    Tbf summoning being considerated the worst is a thing. It may not be the best in damage, but having an extra body is very helpful.

    235

  • @tohu231 · 1 year ago (edited)

    Summoning is definitely closer to the top than the bottom but it requires you to go all in on it later in the game. Main attributes are Wits, Constitution and Memory.<br>You want to look for rings/amulets/chest/head with 2 summoning, the staff from Driftwood and slot mystical venom runes into armor late game to aim for ~24 summoning. Your incarnate scales further than 10, of course it falls off when you stop there. Pick up Torturer talent early, Worm Tremor gives you a 3 turn aoe immobility cc, later on you need Necrofire and Cursed Lightning infusions, then pick up Mass Deploy Traps as well and let them explode by either the Necrofire incarnate or the fire slug since the damage scales with the detonator’s attributes, not the caster’s.

    233

  • @Saneblade · 9 months ago

    My most fun game was a lone wolf pyromancer necromancer. Being able to walk into a fight, blow myself up, cover everything in flames and still heal back to full (and full magic armor with living armor) was a lot of fun

    15

  • @benjiboy9907 · 11 months ago

    I found summoning to be quite powerful at every stage of the game. I think people go wrong by capping their investment at 10. Putting more levels into it gives you tons of additional damage of whatever element is most convenient. Putting a level into scoundrel for adrenaline gives you a 6 AP turn 1 where you can:<br>Summon your incarnate<br>Infuse with whatever source infusion is best for the encounter<br>Buff their damage 75% with infusions<br><br>Then unleashed the summon’s source spell to do massive damage and potentially stun a group of enemies turn 1 if you opt for cursed electric. They were probably my strongest party member from Act 2 until the end of the game. Once your summon is out, you can then switch to providing support with hydro/pyro/geo, CC with Hydro/Geo, or whatever else you want to do. As long as you put the majority of your focus into Summoning, you’ll do just fine.

    62

  • @профессорЩОЩтон · 1 year ago

    <a href="https://www.youtube.com/watch?v=XIONmFlyOTM&amp;t=83">1:23</a> its also good for one shoting undead bosses on honor mode, since healing dealing damage to undead with Soul Mate and talent what double ur healing from potions

    10

  • @steve40092 · 9 months ago

    the main thing with summoning is gaining control of the action economy, summons activate straight away pushing enemies further down the initiative order, and with a little investment can also stun pushing enemies further back down the order

    12

  • @HeeHoHero · 9 months ago

    Summonin is incredibly powerful especially with the added content that allows ya to put elemental affinities on any summon not just incarnate, hell even just the incarnate is pretty busted and that&apos;s not gettin into how many totems ya can spawn in a fight. Maybe not number 1 but certainly closer to second or third

    5

  • @Gegota1337 · 11 months ago

    I like the death knight build (Necromancer + warfare), then you sprinkle a little bit into pyro and scoundrel and such for all the movement abilities, so you can jump across the map at will, and you are good to go.

    6

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