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Sonic Adventure 2 vs Sonic Adventure 2 Battle - Every Difference Compared

95K views · Feb 15, 2025 · Gaming

Comments · 245

  • @Cifesk · 1 year ago (edited) · pinned

    Corrections:<br><br>- First and most obvious, and I can&apos;t believe I said it a few times without noticing: the game runs at 60 FPS on the Dreamcast, yet I say multiple times that it runs at 30. Only multiplayer and some cutscenes run at 30. I forgot this game was different from SA1 in that regard.<br><br>- While I did put a disclaimer on the screen, the fact that the Dreamcast songs don&apos;t loop properly really is an emulation error.

    243

  • @Priception · 1 year ago

    Its so interesting about the transparency. <br><br>So that basically means that if SADX and SA2 were ported to Original Xbox instead of Gamecube, then they wouldn&apos;t have had these issues.

    183

  • @Bababoey3333 · 1 year ago

    &quot;There are layering issues&quot; <br>&quot;There are transparency issues&quot;<br><br>Thank you gamecube

    238

  • @FanicTheHedgehogYT · 1 year ago (edited)

    Most of people know that GameCube has Extra &quot;BATTLE&quot; Text at the End of Title because it has 2P Battle Mode and most od people didn&apos;t know the Model Texture Differences makes the People think this Port looks exact same as DC Ver.

    183

  • @vd65_63rus · 1 year ago

    &quot;Big&apos;s cameo was simply removed and wasn&apos;t replaced with anything&quot;

    173

  • @LuluFluffs · 1 year ago

    Big getting replaced with a ring is like replacing the Mona Lisa with some generic stock art.

    77

  • @sauvagess · 1 year ago

    <a href="https://www.youtube.com/watch?v=UfZCbdXbdU8&amp;t=747">12:27</a> The reason why Shadow&apos;s ramp jump was different is because in SA2, he just used Sonic&apos;s animation, but in SA2:B they gave him his own animation. It might be an error, like you can see at <a href="https://www.youtube.com/watch?v=UfZCbdXbdU8&amp;t=792">13:12</a> with the prompt.<br><br>As for City Escape, I&apos;m STILL surprised that nobody points out the difference in gameplay. In the dreamcast version, running down the building had the surface as a wall, which let Sonic speed up indefinitely as he was essentially falling due to gravity. In the gamecube version, Sonic running downward doesn&apos;t speed him up anywhere near as dramatically, so he stays at his standard top speed running pace the entire way down, making that section last over 3 times as long.

    31

  • @shelbybayer200 · 1 year ago

    According to Shadow Generations. <br><br> Big&apos;s Cameo Appearances are canon so the Dreamcast version is the Intention

    66

  • @RadicalGamer-l2m · 1 year ago

    <a href="https://www.youtube.com/watch?v=UfZCbdXbdU8&amp;t=2446">40:46</a> Fun fact: this issue also happens when u finish route 280, where the camera panes upwards showing orange tails.

    20

  • @mitchellmartin4580 · 1 year ago

    I always thought it was weird how the emeralds looked in Battle. I never realized how severe it was until they were put side-by-side, though.

    13

  • @STAXONDECK1 · 10 months ago

    I’ll take Dreamcast version for the controls and better cutscenes

    12

  • @FusionDragonoid · 1 year ago

    <a href="https://www.youtube.com/watch?v=UfZCbdXbdU8&amp;t=2124">35:24</a> Shadow&apos;s eyes looking like this on Dreamcast appears to be an emulation error. From what I remember when playing SA2 on an actual Dreamcast his eyes looked fine. (I&apos;ve actually played every version of the game-)<br><br>That said, this was a pretty neat follow-up to the SA1/SADX video. Do want to mention that while the 2012 port for SA2B released on PS3/X360/PC (which was handled by SEGA of China) is largely identical to the GC port, the PC port apparently has some stuff broken in it (lighting in Iron Gate/Lost Colony is way brighter than intended for example) that doesn&apos;t affect PS3/X360.

    14

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