Sonic Adventure 2 vs Sonic Adventure 2 Battle - Every Difference Compared
95K views · Feb 15, 2025 · Gaming
Comments · 245
@Cifesk · 1 year ago (edited) · pinned
Corrections:<br><br>- First and most obvious, and I can't believe I said it a few times without noticing: the game runs at 60 FPS on the Dreamcast, yet I say multiple times that it runs at 30. Only multiplayer and some cutscenes run at 30. I forgot this game was different from SA1 in that regard.<br><br>- While I did put a disclaimer on the screen, the fact that the Dreamcast songs don't loop properly really is an emulation error.
243
@Priception · 1 year ago
Its so interesting about the transparency. <br><br>So that basically means that if SADX and SA2 were ported to Original Xbox instead of Gamecube, then they wouldn't have had these issues.
183
@Bababoey3333 · 1 year ago
"There are layering issues" <br>"There are transparency issues"<br><br>Thank you gamecube
238
@FanicTheHedgehogYT · 1 year ago (edited)
Most of people know that GameCube has Extra "BATTLE" Text at the End of Title because it has 2P Battle Mode and most od people didn't know the Model Texture Differences makes the People think this Port looks exact same as DC Ver.
183
@vd65_63rus · 1 year ago
"Big's cameo was simply removed and wasn't replaced with anything"
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@LuluFluffs · 1 year ago
Big getting replaced with a ring is like replacing the Mona Lisa with some generic stock art.
77
@sauvagess · 1 year ago
<a href="https://www.youtube.com/watch?v=UfZCbdXbdU8&t=747">12:27</a> The reason why Shadow's ramp jump was different is because in SA2, he just used Sonic's animation, but in SA2:B they gave him his own animation. It might be an error, like you can see at <a href="https://www.youtube.com/watch?v=UfZCbdXbdU8&t=792">13:12</a> with the prompt.<br><br>As for City Escape, I'm STILL surprised that nobody points out the difference in gameplay. In the dreamcast version, running down the building had the surface as a wall, which let Sonic speed up indefinitely as he was essentially falling due to gravity. In the gamecube version, Sonic running downward doesn't speed him up anywhere near as dramatically, so he stays at his standard top speed running pace the entire way down, making that section last over 3 times as long.
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@shelbybayer200 · 1 year ago
According to Shadow Generations. <br><br> Big's Cameo Appearances are canon so the Dreamcast version is the Intention
66
@RadicalGamer-l2m · 1 year ago
<a href="https://www.youtube.com/watch?v=UfZCbdXbdU8&t=2446">40:46</a> Fun fact: this issue also happens when u finish route 280, where the camera panes upwards showing orange tails.
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@mitchellmartin4580 · 1 year ago
I always thought it was weird how the emeralds looked in Battle. I never realized how severe it was until they were put side-by-side, though.
13
@STAXONDECK1 · 10 months ago
I’ll take Dreamcast version for the controls and better cutscenes
12
@FusionDragonoid · 1 year ago
<a href="https://www.youtube.com/watch?v=UfZCbdXbdU8&t=2124">35:24</a> Shadow's eyes looking like this on Dreamcast appears to be an emulation error. From what I remember when playing SA2 on an actual Dreamcast his eyes looked fine. (I've actually played every version of the game-)<br><br>That said, this was a pretty neat follow-up to the SA1/SADX video. Do want to mention that while the 2012 port for SA2B released on PS3/X360/PC (which was handled by SEGA of China) is largely identical to the GC port, the PC port apparently has some stuff broken in it (lighting in Iron Gate/Lost Colony is way brighter than intended for example) that doesn't affect PS3/X360.
14
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