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Proximity Voice Chat in Horror Games

976K views · Aug 22, 2022 · Gaming

Comments · 1.1K

  • @-FutureTaken- · 4 years ago

    Just a small note, Phasmophobia also uses absence of action, but not nearly to the degree of In Silence. Talking while a ghost is hunting will let the ghost know where you are

    7.6K

  • @hootsy3754 · 3 years ago

    Just the horror of hearing your friend whisper “hey i found something come here” and turning the corner to see them laying dead on the ground with a massive monster turning to you and playing the same “hey i found something come here” and sprinting at you

    3.1K

  • @elvna · 4 years ago (edited)

    surprised you didnt mention that when a hunt/significant event is ongoing in phasmophobia, the radios are useless. not only because talking leads the ghost to you but because when the button is held down all thats sent to other players is static.<br><br>they can still talk to you over the radio if they are in a safe position, but in your final moments you can only shout information, as using the radio would just be stagic, and hope they can hear it through walls if you know you are about to die.

    4.7K

  • @therickydoge1004 · 4 years ago (edited)

    When someone has a soundboard in phas its just horrendously more scary to hear a vine boom from upstairs<br><br>Edit: Thats alotta likes holy fauci, gracias

    2.3K

  • @CardScientist · 4 years ago

    Another thing that makes Proxy voice so terrifying, even in single player horror games, is that in normal horror games, you can scream in terror with no consequence. The monster cannot hear you. With Proxy chat on, even in a single player horror game, the monster can hear you, and you have to force yourself to stay quiet when you might otherwise scream. Every sound you make makes you paranoid that the monster just heard you and will be able to find you

    356

  • @Sevastous · 2 years ago

    Lethal company now is an S tier application of the sound design

    199

  • @__8120 · 4 years ago

    That voice clip idea was insidious. I love it. Before the game starts each player could pre-record themselves saying specific messages, and then only be able to use those to communicate in game, obviously seriously limiting the effectiveness of the voice chat, but by allowing the monster to fully use all of the players recorded clips, they become indistinguishable from the player they took over

    4.2K

  • @nickelanddamned · 4 years ago

    I absolutely love Scruffy’s “Hello!” at the beginning. It’s just so friendly! And, as always, fantastic vid!

    3.2K

  • @geg5274 · 4 years ago

    <a href="https://www.youtube.com/watch?v=TOa5esB_HIA&amp;t=293">4:53</a> i like how his glasses went from [ ] to { } when he became a ghost lol

    102

  • @gaming_bigfoot · 4 years ago

    Phasmophobia with VR, being able to move things around in real-time while a ghost, gives <i>a lot</i> more capability to communicate to teammates

    555

  • @HappyHyena · 2 years ago

    Lethal Company out here taking the cake with proximity voice chat

    174

  • @itsturtlefacemydudes · 4 years ago

    The VC in Phasmophobia honestly adds a lot of fear, I can&apos;t tell you how many times I&apos;ve seen someone get trapped in a room or in the building as they&apos;re leaving and it turns into them frantically screaming through the walls, sometimes it can end up comical, but even more it can end up super scary. There&apos;s this particular group that played it not that long ago where they were leaving and one of the members got stuck in the house, screaming their head off as another frantically tried to shout instructions on where to hide through the wall, but as they ran from the ghost, it got fainter, and fainter... Until, outside, the screaming stopped. And when they went back inside, they found them dead at the bottom of the stairs, and it was terrifying.

    109

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