Forsaken's REALLY BIG Balancing Problem.
150K views · Apr 25, 2026 · Gaming
Comments · 1.4K
@atomic8026 · 5 months ago · pinned
a shame that such a wonderful video with great editing and pacing is wasted on Forsaken
951
@Frugor · 5 months ago
A team of 8 different survivors is like Overstimulation final boss for the killer 😭🥀
782
@mountainofdeeds · 5 months ago
The fact survivors are the power role in this game is actually so insane to me, if you have enough knowledge on a character then you can loop the killer for a whole round, now imagine teamwork being added to that
527
@BlixDaKat · 4 months ago
"Here's raging pace, slasher's anti-loop"<br><br>"And how do you counter it?"<br><br>"l o o p"
387
@arkhamknightwastaken · 5 months ago
The thumbnail is an understatement, the survivors should break the scale.
868
@snowgibble · 5 months ago
after a not so thorough investigation as a representitive of the builderman council, I conclude that its fun to see a killer destroy your annoying sentry in a major loop, only for it to be replaced 10s later
99
@HHEHHEHEHAHHAHAHA · 4 months ago
Wait, wait, wait. Soo this means I'm NOT just the worst killer in the game despite being experienced? That quite literally made my whole day just now.
170
@spooksthespooky · 5 months ago
They took the idea of “Survivors survive” too seriously and left killer in the dust that the killers would eventually bite.
67
@DanielWang-i5l · 5 months ago
The video I sent to my friend whenever I lose in Forsaken:
291
@Concretegirlthing · 5 months ago
I just wanna say how I think the majority of killer issues come from maps and not their kit in specific, 1x's rework only proved that point for me since there's no real map where 1x isn't a great option at and then your examples come to show how a killer like Noli can really struggle in certain loops despite on paper having tools to shut them down.<br><br>I just think that if killers had their own personalized maps or a list of maps that they would never get would make balancing them much less of a headache.<br><br>Plus making maps with just 1 killer in mind would cut down the time it takes to make a map by a lot.
142
@pixaln · 5 months ago
shedletsky is actually way more complicated than people let on. Proper stun timing is also very important with shedletsky, not only to punish endlag, but also to get the most out of your stun. If you go for a chase reset stun, you want to go for it to offset advantages that the killer gain in chase with their utility, not just slash to slash. You extend chase by like 10-15s at most, but a slash when say, Slasher has a stam advantage extends chase by 40s
102
@xoticisnotgood · 5 months ago
I find it very funny that the survivor that ends up being the worse performing one in public lobbies happens to be actually the strongest survivor if the person playing them actually has 1. A team, and 2. Actually being great at Guest.
14
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