12 Cool Things You Probably Didn't Know about Super Mario Bros. 2
149K views · Mar 24, 2025 · Gaming
Comments · 304
@betaafton9140 · 1 year ago
<a href="https://www.youtube.com/watch?v=RgsFPjpReOQ&t=57">0:57</a> it actually reminds me a lot of Mario & Luigi Superstar Saga underground surroundings theme
132
@User-ue4j4wf3o · 1 year ago (edited)
I like the gba version of this game because it has a new mode (when the game was beaten) where the player must have to find all the Yoshi eggs
124
@SaturnRabbit94 · 1 year ago
<a href="https://www.youtube.com/watch?v=RgsFPjpReOQ&t=433">7:13</a><br>Luigi: "Omae wa mou shinderu."<br>("You're already dead.")<br><br>Birdo: "Nani?" ("What?")<br><b>*Gets hit twice, and dies*</b><br>"I'll remember this!!"
10
@therealseanw.stewart2071 · 1 year ago (edited)
I actually stumbled upon the Satellaview rom way back in the day as a kid. I vividly remember being mystified by the character portraits randomly appearing on-screen with the talking animations and whatnot. At the time I had no idea what the Satellaview even was, and why there was no music or voices. The little golden Mario statues of course were also a defining feature of that Mario USA version. I'm sure it was amazing with the intended radio service.<br><br>The Satellaview has always fascinated me, and Did You Know Gaming did an excellent video detailing its story recently. I highly recommend checking it out.
79
@seanmcbay · 1 year ago
I never knew about that unused SMB underground remix in the beta. They should use that in Mario Maker 3 if it gets a SMB2 theme.
41
@matheuslisboa836 · 1 year ago (edited)
At least the underground theme was used later in SMB3. And when I played the GBA version, I was surprised to see Birdo not get hit by the ribbon, but return to her head normally.
77
@Margann1987 · 1 year ago
The star one-hitting Birdo is like hitting the Naval Piranha in "Yoshi's Island" with an egg before the battle 😂
51
@cellianexurianity5021 · 1 year ago
Honestly? I prefer the beta underground version more!
280
@akxmedia0 · 1 year ago
The suicide code was probably left in because you can softlock yourself in some of the worlds
26
@autismandgaming4532 · 1 year ago
I have never heard of double jumping in smb2 until now
19
@omb74 · 1 year ago
<a href="https://www.youtube.com/watch?v=RgsFPjpReOQ&t=130">2:10</a> I've known about this Easter Egg for years. For some reason, I always thought there was an extra step I missed.<br>Like you need to take the bow somewhere for a reward.<br><br>On that note, anyone else remember the "Unlockable Yoshi" hoax for the GBA version?
20
@LostSoulSilver · 1 year ago
I absolutely love the GBA version. It's like the farthest thing away from the original Doki Doki Panic game, like they finally turned it into a whole different game, it's own thing
9
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