How to escape every time in SCP SL - beginners + advanced guide
166K views · Mar 31, 2024 · Gaming
Comments · 169
@Gaming_Toast · 2 years ago · pinned
Did you know I will host a giveaway and make a QNA video when I reach 5K subs?<br>Well if you want to participate or ask some questions yourself you can do so in my discord server!<br><a href="https://discord.gg/3RWcP7qYk5">https://discord.gg/3RWcP7qYk5</a><br>I am not responsible for any brain damage you gain from it
58
@swietyboze1792 · 2 years ago
Note for Adrenaline. <br>It allows you to survive a dog jump. <br>Instantly cures cardiac arrest given by doctor. <br>INSANELY good item, allows you to extend chases with the extra stamina, making scps such as larry hate you.
294
@eesliesgd3750 · 2 years ago
I looked at your tips, and in the next round for the D-class I found the manager’s card and went into the hard containment zone, escaping from the dog, found the sergeant’s card near the corpse of the guard, and went out with a cola and a ball. Thanks for the tips❤❤❤
335
@olivehead9790 · 2 years ago
as long as you’re loud and act confident enough , you can gather an insane amount of people . Easiest way to do this as a dboy is yelling “DBOY REVOLUTION” and recruiting people with an ideal of communism
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@ManOfSesame · 2 years ago
Another important thing to mention: SCP-207 (the cola) heals you for 30 hp every time you drink it, so if youre low and have already drank 1, and have no other heals, drink another cola, it will let you live for a bit longer, which might be enough to find a medkit/painkillers
22
@LolCat361 · 2 years ago
That D-Class got a bit too excited when he saw 939
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@Drabevening1 · 2 years ago
<a href="https://www.youtube.com/watch?v=RIWHspInFTg&t=76">1:16</a> who the fuck got a particle disruptor that early in the game 😭
105
@SolarFlare. · 2 years ago
<a href="https://www.youtube.com/watch?v=RIWHspInFTg&t=692">11:32</a> i will alaways be a cola addict, even if it means my death(great video btw)
18
@EsudierXoXo · 2 years ago (edited)
Im 400+ hours player and i would like to share a few rules i follow when im tying to escape.<br>1- never go to scp 914 unless its the 1st minute of the game<br>2- Always pick adrenalines over any other healing items (unless 207)<br>3- Resist the temptation of truning on generators<br>4- Zone manager best card. Gtfo of lcz as soon as you acquire one<br>5- Try to conserve scp 207. Only use if necessary <br>6- Turn the volume on 101%<br>7- Don't go greedy over scp items<br>8- avoid scientists at all cost (if class d) they will attract guards<br>9- Try negotiating with the scps in some scenarios.<br>10- Shoot scp 106 and it will retreat when its shield is down<br>11- Shoot scp 049 and it will retreat when its shield is down<br>12- dont shoot scp 173 becouse aint no way you are going to take down its shield alone<br>13- dont shoot scp 096 if you have no teammates to help you do enough damage <br>14- Flashbangs (do i need to explain)<br>15- upon encountering scp 079 just pray to your own god that it will leave you alone<br>16- be cautious when opening Suspiciously closed doors (or when you can see a red chunk of meat through the door)<br>17- its always left brothers<br>if you follow these rules then congratulations. Ur survival rate went from 10% to 11%<br>‐----------------<br>Also here are some things that could help you in certain scenarios.<br>1- there is a guard keycard in 049 chamber and if you break the glass using medkit to get into the 049 armory thing . There is a free fsp on the modtable + 50% chance of 3x3 locker spawning there. And you can open the 4 lvl 1 acces locker thingy (in total has 80% chance of having a grenade in atleast one of them which you could use it to break down micro door and acquire micoc in hdmi and kill 096 to get more spawn ticket)<br>2- There is a scientist or a janitor card in inside the greenhouse section closed off by glass which you can break. If you acquire one the you can go to 914 and die to scps<br>3- only 1 com 15 spawns per match in one of these rooms.<br> - candy room (easily accessible by scientists early on)<br> - gr 18 (Scientist spawn room)<br> - wc00 (Scientist spawn room) <br> - pc 15 (Can be accesable by both civilians)<br> - Pt 00 (Can be accesable by both civillians) <br>In most of the cases the scientist will acquire the gun so be aware.<br>4- for some reason there is a zone manager card in alpha warhead (hcz) like what is the point of it anyway.<br>5- Always go for the 2 mtf card in hcz <br>6- there is a quaranteed scientist card spawn in server rooms. It could spawn in the 1st floor or the 2nd floor.<br>7- there is a locker in 939 room that might contain a scientist card to open one of the mtf card rooms<br>8- If The chaos spawned and you are an class d Dont escape right away. Wait untill you see the helicopter and then escape since class d is a must kill target to end the game unlike chaos insurgents.<br>If you use these tips then congratulations. Your survival chance went up from 11% to 12%
57
@Nemmo435 · 2 years ago
<a href="https://www.youtube.com/watch?v=RIWHspInFTg&t=362">6:02</a> lmao had a great time helping out man! Banger video!
9
@david.kocovski · 2 years ago
Your videos always make me laugh. Even when I'm feeling down you bring up my spirit. Cheers to the best SCP youtuber 🙂
8
@JustCallMeElGamer · 2 years ago (edited)
A big tip i can say is if you are a scientist, look for zone manger and go to heavy, then look for 096 room and they would have a card to escape the facility, the risk is high since escaping immediately, running around heavy, but you can find a guard to help you, d-class can do this to as long as there fast enough to go to candy room which as a chance for a locker or a zone manager, or look around for a locker and get a scientist and zone, i will say for d-class could be better or worse since scps would already be in light but won’t be in heavy, the threat would mainly be guards or mtf spawn wave
10
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