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I Beat Terraria But Mobs Are GROWING

304K views · Jul 4, 2025 · Gaming

Comments · 545

  • @Something_i_think · 1 year ago (edited)

    Pillars should be that size normally. It just makes more sense and makes them more intimidating than a small pillar that just floats there. The size makes you FEEL something is larger to come, and makes you feel like they have more presence and meaning, or at least make them somewhat larger.

    574

  • @uncletomcobley394 · 1 year ago

    Now just do that but in reverse: every time you beat a boss, you grow, making projectiles harder to dodge

    535

  • @ItsTheStupidOne · 1 year ago

    the amount of FEAR I got from imagining how big moon lord would be after seeing just the eye’s size increase is actually criminal

    670

  • @ANormalToaster · 1 year ago

    now do it with calamity

    857

  • @Stop_Inc · 1 year ago

    The EoW looks like fanart depictions

    126

  • @Syl700 · 1 year ago

    <a href="https://www.youtube.com/watch?v=QnldhASialc&amp;t=2293">38:13</a> I believe the reason why Golem was weirdly tiny compared to what it was supposed to be is because golem REALLY hates being large, and comptely crashes the game when he appears. No idea why, and no clue why it&apos;s specifically Golem and nobody else, but with many size change mods, whether it be 100x or just random, if Golem is too large, he takes offense to that and breaks the game.

    278

  • @boofygooners · 1 year ago

    the plantera claw appearing first and then a faint glimmer of plantera was an unintentionally scary entrance it look amazing

    93

  • @marismoments39 · 1 year ago

    things I learned from this video:<br>-Throarbin LOVES his worms<br>-Slimers break the laws of physics<br>-<b>*FEAR THE BEES.*</b>

    152

  • @graygorgaming · 1 year ago

    This is pure terror every worm becomes the Devourer of Gods

    46

  • @TheTarr_Pit · 1 year ago (edited)

    I think the reason that spinning projectiles go crazy is because their sprites include empty space, and their spinning point is one of the &nbsp;corners. As their size increases, the distance between the visible part of the sprite and the center of rotation increases, so they become more unpredictable.<br>Edit: I will add that this is all just theorizing based upon my pre-existing coding knowledge, but I haven&apos;t actually seen the code of Terraria, so this might all be wrong.

    81

  • @hamzamotara4304 · 1 year ago

    So, we have learned:<br>Worms and Pillars should be MASSIVE. Due to it being awesome.

    31

  • @masuki4247 · 1 year ago (edited)

    <a href="https://www.youtube.com/watch?v=QnldhASialc&amp;t=622">10:22</a> Stingers probably do more damage depending on size because multiple enemies use stinger projectiles (All the 18 hornets). And it was probably easier to just give every hornet the same projectile with different sizes to decide the damage, than give each hornet their own projectiles.

    186

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