I Beat Terraria But Mobs Are GROWING
304K views · Jul 4, 2025 · Gaming
Comments · 545
@Something_i_think · 1 year ago (edited)
Pillars should be that size normally. It just makes more sense and makes them more intimidating than a small pillar that just floats there. The size makes you FEEL something is larger to come, and makes you feel like they have more presence and meaning, or at least make them somewhat larger.
574
@uncletomcobley394 · 1 year ago
Now just do that but in reverse: every time you beat a boss, you grow, making projectiles harder to dodge
535
@ItsTheStupidOne · 1 year ago
the amount of FEAR I got from imagining how big moon lord would be after seeing just the eye’s size increase is actually criminal
670
@ANormalToaster · 1 year ago
now do it with calamity
857
@Stop_Inc · 1 year ago
The EoW looks like fanart depictions
126
@Syl700 · 1 year ago
<a href="https://www.youtube.com/watch?v=QnldhASialc&t=2293">38:13</a> I believe the reason why Golem was weirdly tiny compared to what it was supposed to be is because golem REALLY hates being large, and comptely crashes the game when he appears. No idea why, and no clue why it's specifically Golem and nobody else, but with many size change mods, whether it be 100x or just random, if Golem is too large, he takes offense to that and breaks the game.
278
@boofygooners · 1 year ago
the plantera claw appearing first and then a faint glimmer of plantera was an unintentionally scary entrance it look amazing
93
@marismoments39 · 1 year ago
things I learned from this video:<br>-Throarbin LOVES his worms<br>-Slimers break the laws of physics<br>-<b>*FEAR THE BEES.*</b>
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@graygorgaming · 1 year ago
This is pure terror every worm becomes the Devourer of Gods
46
@TheTarr_Pit · 1 year ago (edited)
I think the reason that spinning projectiles go crazy is because their sprites include empty space, and their spinning point is one of the corners. As their size increases, the distance between the visible part of the sprite and the center of rotation increases, so they become more unpredictable.<br>Edit: I will add that this is all just theorizing based upon my pre-existing coding knowledge, but I haven't actually seen the code of Terraria, so this might all be wrong.
81
@hamzamotara4304 · 1 year ago
So, we have learned:<br>Worms and Pillars should be MASSIVE. Due to it being awesome.
31
@masuki4247 · 1 year ago (edited)
<a href="https://www.youtube.com/watch?v=QnldhASialc&t=622">10:22</a> Stingers probably do more damage depending on size because multiple enemies use stinger projectiles (All the 18 hornets). And it was probably easier to just give every hornet the same projectile with different sizes to decide the damage, than give each hornet their own projectiles.
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