Nintendo keeps trying to stop Metroid Speedrunners. It's not working.
575K views · Sep 2, 2023 · Gaming
Comments · 1.4K
@zayloox · 3 years ago · pinned
Hey everyone, hope you enjoyed the video. The Metroid Prime community puts a lot of effort into making these games one of the best out there. I'd recommend checking out some of their runs. In particular I'd like to thank @erinexplosives, @draconif, hazel and @mrmiguel211 for helping me research this topic and helping me to record/source footage. Hopefully we can get some more content out for y'all soon!
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@eiriseven · 3 years ago
It should be noted that there is an old interview in which a Retro employee reveals most of the sequence break patches were done at the behest of the game's producer.
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@MrCheeze · 3 years ago
Notably different is how Dread was handled. They specifically avoided patching anything, and in the one exceptional case where they actually patched a major glitch (invincibility), they even apologized for doing so in the patch notes.<br>Also, there's an easter egg in the Kraid fight that can literally only be seen by sequence breaking.
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@tableflop · 3 years ago (edited)
Super Metroid: "We designed the puzzles and progression to allow for sequence breaking"<br><br>Metroid Prime: "You'll have fun how we tell you to"
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@SemiHypercube · 3 years ago (edited)
trying to patch out speedrun tricks can be a Sisyphean task
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@petrie911 · 3 years ago
I love that they had a failsafe to force you back in bounds thinking that would hurt out of bounds travel. One of the most annoying parts of out of bounds travel was getting back in. You either needed to find a hole in the collision to let you back in or get into the place a room will be in the aether and let it load around you. This change makes out of bounds <b>more</b> powerful.
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@Tael98 · 3 years ago
It does bring a smile to my face when speedrunners find a way to use the patches to do skips that were previously unachievable.
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@louiepikmin3184 · 3 years ago
Babe wake up, new lowest percent video just dropped
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@GeekCritique · 3 years ago
The video made it sound like they made a fixed version of Mario 64 just for the Japanese Virtual Console, but that's not quite it!<br><br>A Japan-exclusive special edition of Mario 64 was released in the summer of 1997. The main selling point was that it supported the rumble pak, but it included all the fixes that had been in the international release, and fixed many other glitches on top of that, including backwards long jump. Nintendo considers it the most feature-complete version for the Japanese market, so it's the version they always get on Virtual Console/NSO. It was also used as the basis for 3D All-Stars worldwide.
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@ryxiewuff · 3 years ago
This is an outsider perspective, so I could be completely off base, but the removal of the aether sounds less like an intentional change to nerf speed runs and more like an incidental thing that wasn't ported over when remastering the game on a new engine. It was some physics quirk deep in an engine's code, and when using a new engine, the same quirk wasn't there. That's the kind of thing they'd have to spend time putting back in, in my opinion.
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@flyingpenguin747 · 3 years ago
On one hand, I certainly get how frustrating it is when patches remove fun speedrun tools. On the other hand, there's a certain kind of drama and intrigue that comes from the arms race between developers trying to patch sequence breaks out of their game, and speedrunners constantly discovering new ones.
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@Buphido · 3 years ago (edited)
Man, that kinda sucks. I didn’t even know they were so rigorous with patches in this series! Patching out out-of-bounds glitches or the like is already annoying, but adding rubble or locks in front of doors? Those are things that heavily impact casual play as well! Many ppl don’t like Prime 3 as much since it’s the most linear entry, which should show you that what they ACTUALLY want out of these games is the freedom to explore and play the game in (partially) their desired order! Oh and removing infinite bomb jump is one of the biggest sins, it’s probably the most iconic sequence break trick out of the entire franchise and removing it stings a lot.
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