What Makes a Weapon "Viable?"
27K views · Jan 5, 2023 · Entertainment
Comments · 312
@skadi2911 · 3 years ago
"Woomy Darwinism" is my new favorite Splatoon-related expression.
529
@Tom-vx7qh · 3 years ago
Please note that Gem is not saying "Don't use your favorite weapon if it's low tier. You need to use a top tier weapon" He's just saying that players have to acknowledge the fact that some weapons are objectively worse than others, and that's ok.
487
@viperexcess6214 · 3 years ago
As a beginner myself, whenever I hear other beginners ask "What weapon is good for beginners?" I never interpreted it as "What weapon sees results quickly vs other beginners?"<br><br>I always interpreted it as "What weapons can teach me fundamentals + can be comfy to use for a while?" In that sense I'd say that the Clash Blaster also fails as a beginner weapon.
320
@ProChara · 3 years ago
This is very good timing and a good topic, chess analogy is perfect. I'd say for turf war that survivability is more important then paint. If you paint well but can't stay alive you die in the last 20 seconds and lose the game anyway. Turf has always favored survivability + paint.
376
@MintAndFriends · 3 years ago
Some things I need to remember when a competitive player puts out information on weapons/playstyles/all that:<br><br>--They are not rejecting you as a person.<br>--They are not rejecting you as a player.<br>--They are not teasing, mocking, or bullying you.<br>--They are not calling you "lesser" of anything for not being their ideal.<br>--They are actually trying to help you.<br>--They care that you win and not lose.<br>--They care that you learn.<br>--They care that you enjoy yourself and have fun.<br>--They care and don't mind that you might think differently.<br>--They also like stupid comps because MEMES<br>--To each their own!<br><br>Thanks again Gem for such a great video.
91
@ShortSweetcakeYT · 3 years ago
I think of the term "Viable" not as "how good it is by its own", but as "how strong it is in many situations".<br><br>Viability measures how strong weapons are against others. The stronger the weapon against other weapons are, the better it is to use, the more viable it can be for many players. Any weapon can be "good" in the right hands, but not all weapons can be "strong" in certain situations. Some players think Clash Blaster and Bloblobber are good, but the weapons are weak against stronger weapons like the Meta weapons we know.<br><br>Hence, viability is more of finding better value than standalone strength.
105
@CATLOAFMAN · 3 years ago
As a brella player (splat brella and tent) you have to admit your weapon is bad sure you could play something else that is significantly better but when you are in love with a weapon class I don't care how low tier it is I just wanna play it
152
@legoworld246 · 3 years ago
This video reminded me of my favorite flc quote "You don't understand, as long as you just avoid [extremely common situation], it's busted"
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@Squidveemo · 3 years ago
I don't understand why people get upset when their main get's called a low tier.<br>As someone who plays splattershot pro (yes vanilla), I think good matches with it are all the more satisfying.
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@sambews5679 · 3 years ago
You should show how much you understand the game at a top level by doing a standing backflip
16
@Vulcanfaux · 3 years ago
Probably another good way to explain tier lists is, if all players are as close as possible to the same skill level, higher tiers will give you the best chance to win. This is true for all tier lists for all kinds of games.
31
@Terotrous · 3 years ago
One other thing I wanted to mention is that you focused a lot on "as you get better, your opponents get better", but you didn't really mention that your teammates also get better, which also matters a lot. For example, a weapon type that I would say tends to underperform at lower ranks are support weapons, because the teammates will likely not capitalize on that support effectively. Generally speaking, when playing with poor teammates, you have to be prepared to do whatever needs to be done, because you can't assume that your teammates will be able to do their own jobs (this inherently favours generalist weapons over specialists), but with better players you can focus more on playing to your weapon's specific strengths and (usually) trust others to compensate for your weaknesses, which does make the game feel quite different.
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