History of the Amazing PC ENGINE! [Book I]
76K views · Apr 25, 2021 · Gaming
Comments · 969
@Flyzoola · 7 months ago
The opening monologue with the Y's 1 theme song <b>goosebumps</b>
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@brux357 · 5 years ago
This is some next level quality. You worked really hard on this and it clearly shows. Excellent work and I can’t wait for Book 2!
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@unrequited8200 · 2 years ago
The PC-Engine is fucking incredible
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@_kikaso · 5 years ago
This is seriously one of my favorite console deep-dive episodes ever. Super high quality production, great commentary and analysis. I only “discovered” PC Engine / TGFX16 in adulthood and really happy folks like you are around to cover it. Thanks for another fantastic video.
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@Sukailee123 · 4 years ago
<a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=334">5:34</a> If you notice, the PC Engine and Mega Drive both have a total of 512 colors to choose from, the PC Engine can put almost all of them, 482, on screen at one time. While the SFC has a massive 32,768 colors to select from, it can only put 256 on screen at one time. So, technically, the PC Engine could have the most colorful images on screen. You see this more with the CD games that make use of the extra RAM, but it often makes PC Engine games look brighter and more vivid than SFC games.
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@ShmupJunkie · 5 years ago (edited)
History of the Amazing <a href="https://www.youtube.com/hashtag/pcengine">#PCEngine</a>! Find out how Hudson's mighty little console took Japan by storm and even rivaled Nintendo! Book I of the series. <br><br>Support me on PATREON <br><a href="https://www.patreon.com/shmupjunkieslushfund">https://www.patreon.com/shmupjunkieslushfund</a><br><br>✅ Subscribe To My Channel ➡️<br><br>Correction: The Mega Drive was released in 1988, one year after the PC Engine in 1987. Not two years afterward. <br><br>CHAPTERS: <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc">00:00</a> - In the Beginning [Ys style] <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=154">02:34</a> - The Amazing PC Engine <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=236">03:56</a> - Console Wars? <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=349">05:49</a> - David becomes Goliath <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=403">06:43</a> - Enter the CD <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=459">07:39</a> - Technology level over 9000! <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=562">09:22</a> - A Suped Up Nintendo Famicom (NES) <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=694">11:34</a> - Japan loves PC Engine <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=759">12:39</a> - Japan loves Shooters <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=784">13:04</a> - The Greatest Shoot Em Up Library of all time <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=893">14:53</a> - Hudson Caravan Competitions <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=997">16:37</a> - Really? More Shooters? OMG the Shooters! <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=1237">20:37</a> - Westward Ho! Bonk in the USA. <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=1349">22:29</a> - The Truth: Why the TurboGrafx16 REALLY failed in the USA <br><a href="https://www.youtube.com/watch?v=PFlMZiCZwVc&t=1374">22:54</a> - Finale: We Love You PC Engine
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@Prizrak-hv6qk · 5 years ago
You are right about all 16-bit consoles having their strengths and weakness and each providing a unique gaming experience that's not to be missed if you're a true retro fan. PCE's strength were the large on-screen colors limit, large max sprite size and neato "souped up, stereo NES" audio chip. The main weaknesses were the lack of hardware support for multiple independently-scrolling background layers, pretty low sprite per scan line limit (leading to a lot sprite flickering), only two action buttons and the 8-bit processor which struggled with things like physics simulation, such as more-than- very-basic collision detection. Vertically-scrolling shmups have extremely basic collision detection, mostly involving only your sprite in relation to enemy sprites and bullets, all represented by basic square hit boxes, which is why it was possible to makes them fast and busy on this system without taxing the CPU too much. The lack of multiple background layer support was definitely the most obvious and painful limitation, as it prevented true parallax scrolling, which was one of the staples of 16-bit arcade games. It made most PCE action games look "flat" compared to most arcade and Genesis titles. Of course, as the the time went on, skilled developers discovered tricks to fairly convincingly simulate multiple background layers, but ultimately, it could never match what the Genesis and SNES did with the parallax and similar background effects. Awesome system overall though.
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@nickburnette5572 · 5 months ago
this intro is gold to any fanboy that knew Ys, nice homage
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@BURRITO44 · 2 years ago
If it was not for Nintendo and Sega , PC Engine would be Number One !!
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@jcwadkins410MD · 1 month ago
One of the most beautiful pc engine tributes ive ever seen. If this dont get tour blood pumping, we cant be friends lol 😂 ❤
1
@chriscalvert4609 · 5 years ago
Can’t wait for the next part. Nobody does ‘em like Junkie. Just wow!!!
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@2kBofFun · 3 years ago (edited)
Duurai-ass was hilarious. I keep saying Daareeus. For us Dutch it is pretty easy, the Dutch pronounciation of Japanese names in romaji is usually spot on.
2
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