Resident Evil 4's Design | RttRL
109K views · Sep 14, 2022 · Gaming
Comments · 416
@ZoepX · 4 years ago
Shinji Mikami just made this game out of spite because everyone kept telling him tank controls sucked balls. So he went and made the best action game of the 2000s and probably one of the most influential games of all time, with tank controls.
601
@BushBumperBaker · 4 years ago
"The aiming system like Silent Hill 1."<br><br>...I've beaten that game 3 times and I've never known you could over the shoulder aim like that wtf.
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@Cmoney01010 · 4 years ago
I think Saddler works very well as a villain in this game honestly because of how the story is wacked. He's like the generic anime antagonist, an all planning and overconfident villain, except Leon literally couldn't give any less of a shit about him and openly mocks him. Its just another assignment to him that he wants to get done with and go back home to drink. That contrast is amusing to me.
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@highwind1991 · 4 years ago
This is my favorite game of all time. There's no other game that gives me more joy and there's no other game that I have replayed more in my life. The gameplay, the pacing, the incredible replay value, the amount of extra modes, The incredibly fun and campy story and memorably cheesy dialogue. It's development sparked new franchises and its release revolutionized gaming and inspired an entire generation of games
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@realkingofantarctica · 4 years ago
When I first played Resident Evil 4, I was constantly impressed at just how well-curated the game is. From the progression to the combat to the levels, there are almost no discernible gaps in the experience, which I'm sure is a major reason for why it's so replayable and beloved. It dumbfounds me how well a Gamecube game with tank controls and quick-time events has aged.
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@isaywhateveriwantandyougot7421 · 4 years ago
Truly one of the most tightly designed games in history. Every mechanic is unique and given the right introduction, and yet they're simple enough to not overstay their welcome. The PS2 generation had the perfect balance of technical advance and limitations.
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@Trisaaru · 4 years ago
No bullshit intro, just straight 30 minutes of precise analysis of one of the best games ever made.
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@drmajalis1583 · 4 years ago
I'm not sure if "the perfect video game" exists, but RE4 is up there for me, right next to Super Metroid in being the perfect implementation of exactly what it wants to be.
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@1shoryuken · 4 years ago
Surprised you didn't mention the Weapons and how they are balanced around certain enemy types. Take Flash Grenades as an example, your first impression is that it is a passive weapon used to get out of a tricky situation but it's actually one of the most useful and offensive weapons in the game. it instant kills the tanky Las Plagas heads so the enounter with the knights becomes this strategy of popping the knight's heads and throwing a flash. This is a clever design that sadly never came back in current RE games.
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@DeadYorick · 4 years ago (edited)
The knife being a dedicated button was something RE4 did very late into development. There are pre-release demos released months before the game's launch where it was a separate weapon Leon had to equip. The inventory system was also a somewhat late development according to these demos.<br><br>I feel like it adds something missing from prior titles which is it makes Leon feel incredibly aggressive in short range encounters. In prior games when enemies were close to you it was always an issue and you wanted to always increase distance. In RE4 however having the knife always available allows you to be far more aggressive with enemies because you can stun them immediately and do things like a roundhouse kick. It's unsurprising later titles like RE6 had the player able to do MMA moves on the fly with zombies.
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@BranSnakes · 4 years ago
I think I speak for a majority when I say this has been one of the most anticipated videos!
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@austinmeghu · 4 years ago
I like how RE4 doesn't have some some fake on screen dot to place your shots and instead it's a lazer that's actually in the game and visually attached to Leon's guns.
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