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ROBLOX DOORS... But With Friends!

1.3M views · Aug 25, 2022 · Entertainment

Comments · 1.3K

  • @nobulusions · 4 years ago · pinned

    LET'S GO QUEEN

    2.4K

  • @king_ofgames2340 · 4 years ago (edited)

    Lets not mind Danis 5 milion robux

    49

  • @bereneren7357 · 1 year ago

    <a href="https://www.youtube.com/watch?v=Orl4MALuxJ8&amp;t=420">7:00</a> DAMN SHARE SOME WITH THE REST OF US

    30

  • @dusker_s · 4 years ago (edited)

    tips if you plan to play again:<br><br>once the lights flicker you should get in a closet or under a bed<br><br>if <a href="https://www.youtube.com/watch?v=Orl4MALuxJ8&amp;t=81">1:21</a> happens then<br>whenever the screen flashes turn around and walk the opposite direction, if it flashes again then turn around again, keep doing this until you make it to the next door, once you make it to the next room its safe to go back in the hallway.<br><br>if the lights turn off you have to listen to your sounds<br>theres gonna be a creature that &quot;psst&quot; at your ear, once you hear the psst you have to quickly look around to find the creature, once you do stare at it till it&apos;s gone. (like <a href="https://www.youtube.com/watch?v=Orl4MALuxJ8&amp;t=355">5:55</a>)<br><br>if you see a purple light in one of the doors it means &quot;eyes&quot; is behind it, do not look at eyes or it will damage you. (like what happened at <a href="https://www.youtube.com/watch?v=Orl4MALuxJ8&amp;t=407">6:47</a>)

    1K

  • @banana2983 · 4 years ago

    <a href="https://www.youtube.com/watch?v=Orl4MALuxJ8&amp;t=107">01:47</a> THEY WERE RUNNING AT THE SAME TIME

    29

  • @cleverguy3591 · 4 years ago

    <a href="https://www.youtube.com/watch?v=Orl4MALuxJ8&amp;t=76">1:16</a><br>The way Dani screams in here <br>You really can tell she was terrified

    48

  • @ernie7554 · 3 years ago

    laughability is the type of guy to bite a Apple in a store, bring it to the front, and try to get a discount on it

    24

  • @sonfaam8546 · 4 years ago

    Just to help you( these are from the doors wiki)<br><br>Rush will flicker the lights as a warning before speeding through multiple rooms and disappearing. Rooms that Rush has passed through will have their lights broken and the room will fall dark, but not as dark as dark rooms. Rush will instantly kill players on contact. Hiding while Rush is speeding through rooms will provide safety to the player.<br>---<br>Ambush will play a distorted sound effect for five seconds as a warning of its arrival. It will speed through multiple rooms but will backtrack to catch unsuspecting players. This cycle is repeated 1-6 times before vanishing. Ambush is noticeably quicker than Rush and similarly instantly kills anyone who comes in contact. Hiding while Ambush is speeding through rooms will provide safety for the player.<br>---<br>The first encounter of Seek is when its eyes corrupt the rooms before Seek&apos;s appearance, foreshadowing the chase sequence. Said eyes will continue to increase in numbers as players approach the chase sequence before abruptly stopping on the pre-generated hallway. They can flicker lights and are more likely to make the upcoming rooms dark rooms.<br>---<br>Halt&apos;s first appearance will be behind the player, slowly approaching them before teleporting in front of the player, making its presence known by flashing &quot;TURN AROUND&quot; on the entire screen. Halt will then teleport behind the player again, flashing the same message again. This behavior is looped until the player has reached the end of the hallway. If Halt makes contact with the player, they will take 60 damage.<br>--<br>Eyes will emit a purple glow around the area they&apos;re about to spawn in as a warning before appearing and dealing damage to players who stare at them. Each second a player stares they will deal 10 damage a tick. To avoid getting damaged, the player must look away and maneuver around the room while dodging Eyes. Opening the next room&apos;s door will disperse them.<br>--<br>When a player has been left too far behind, Glitch will attack them with a jumpscare and teleport said player back to their friends. It will also deal a random amount of damage to the player, between 10-40.<br>--<br>Screech will stalk its prey by quietly observing from a distance. The player can know of Screech&apos;s presence by listening closely to the very subtle sounds it makes. If the player is too late in spotting Screech, it will jumpscare the player and chip away 40 health. Locating Screech in time will also jumpscare the player, though Screech will not cause any harm and only flee.<br>--<br>Jack can interfere with the player in various ways. Currently, there is a (1/2000) chance for Jack to appear on the other side of a recently opened door, along with a (1/20) chance Jack being inside of a closet. You cannot go inside a closet when Jack is inside as it pushes you away before abruptly closing the doors. Opening the wardrobe once more will show that Jack has disappeared, and the player will be able to hide as normal.<br>--<br>When a player remains in a hiding spot for too long, their screen will slowly start to show red visual effects with the words &quot;Get Out&quot; flashing on the screen, playing heartbeats that get faster overtime. If the player remains in their hiding spot, Hide will push the player out, dealing 40 damage. Once shoved out, the player will not be able to hide again in any of the hiding spots for another 10 seconds with the message &quot;Something is stopping you from hiding...&quot; appearing<br>--<br>Timothy has a 1/200 chance to appear in a drawer, taking the appearance of a small spider. Once the player has opened a drawer with Timothy inside and looks at it, it&apos;ll jump at the player dealing 5 points of damage. After the attack, Timothy will fall off of the player&apos;s screen and await in yet another drawer.<br>--<br>When first encountered, it will run towards the player before taking a sharp right and running out of view. The Figure is completely blind and will wander around the library as it feels with its hands. If it hears a noise caused by a player, such as running or walking, it will start running towards said player until out of range, or if the player hides. If Figure is in front of the closet a player is hiding in, they will play a minigame where they have to time their heartbeats in order to survive. The player has a singular attempt before Figure pulls them out of their hiding spot and kills them.

    161

  • @wiawow · 4 years ago

    you know it&apos;s gonna be a good day when dani uploads

    1.8K

  • @D4v3mill3r · 4 years ago

    <a href="https://www.youtube.com/watch?v=Orl4MALuxJ8&amp;t=138">2:18</a> <b>Discord light mode</b>

    20

  • @soph3161 · 4 years ago

    THE WAY TEMP SCREAMS AT <a href="https://www.youtube.com/watch?v=Orl4MALuxJ8&amp;t=649">10:49</a>

    41

  • @_l1ttl3_p4wzz_ · 4 years ago

    <a href="https://www.youtube.com/watch?v=Orl4MALuxJ8&amp;t=428">7:08</a> WHY DOES HE SOUND LIKE SPONGE BOB😭😭😭😭😭😂😂😂😂😂

    28

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