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Shadow of Mordor: 9 Years Later

1.6M views · Apr 26, 2023 · Gaming

Comments · 2K

  • @Whitelight · 3 years ago (edited) · pinned

    To try everything Brilliant has to offer—free—for a full 30 days, visit <a href="https://brilliant.org/Whitelight/">https://brilliant.org/Whitelight/</a> The first 200 will get 20% off Brilliant&apos;s annual premium subscription. Shadow of War is on the radar, but you can expect a video on Dishonored next.

    406

  • @thats4thebirds · 3 years ago

    The nemesis system being locked away from us is the biggest crime.

    9.7K

  • @PowerBeanQueen · 3 years ago

    The Nemesis System is one of the greatest things in gaming, and having it only in Shadow games is crazy.

    6.4K

  • @yumikooshiro249 · 3 years ago

    The Nemesis system was great! I remember in Shadow of War there was an orc that had Iron Will I wanted to dominate. So I attempted to humiliate him to get rid of it. On our next encounter he still had Iron Will. So I humiliated him again. Eventually this went on long enough that he eventually became proud of it and started wearing hand prints all over his armor as a badge of honor. I had legitimately gained a rival in this orc.

    4.4K

  • @iambran · 3 years ago

    &quot;Mordor goes hard, and it goes nowhere else&quot;<br><br>The best descriptor of this game by far

    1.3K

  • @Lycius · 3 years ago

    If I may? I was a senior environment artist on Shadow of Mordor, and Shadow of War. The intent was not to follow the movies or books, but to dig into the Silmarillion, and other aspects of the Tolkien universe. Truth? Michael DePlatter was lead design, which is why it plays like Assassin&apos;s Creed.<br><br>Philip Straub, the art director on it, had a few things to say about it. I asked him about it, in a post-mortem. <br><br>I quipped. &quot;It&apos;s like you&apos;re running through a fantasy painting!&quot;<br><br>His reply, was, &quot;That was the intent.&quot; <br><br>&quot;Ah!&quot;

    2.1K

  • @ArchonZach · 3 years ago

    My nemesis ended up being a random crossbow orc that got a lucky shot on me while I was running at low health, and that dude haunted me always lurking in the shadows popping out whenever it was inconvenient to finish me off and make himself even more powerful at one point I think he even one shot me. When I finally killed him, I was overjoyed when he came back to life I ran away in terror lmao

    2.2K

  • @ostrichlord9097 · 3 years ago

    Shadow of Mordor was way too good at making killing orcs satisfying. Killing orcs never got truly boring - it got dull and tedious, but once you get stabbing and head chopping, you never really want it to end. You want the waves to keep coming, even to the point of ignoring captains so you can keep killing the smaller guys. I remember scouting the very biggest fortresses because they guaranteed the biggest combos.

    1.1K

  • @Welter117 · 1 year ago (edited)

    Rest in Peace, Monolith. Recently announced theyre shutting down. 4 years on an unannounced canceled game, then 5 years on the now canceled Wonder Woman game. Hope you end up doing Shadow of War. Their last great game.

    55

  • @COMDStudios · 3 years ago

    The stealth for me was such a huge part of my enjoyment of the game. While I was learning how to play and didn’t have all of the unlocks I used stealth a lot more. To me, it made sense that as Talion learned his powers even died a few times he would grow less patient and move away from sneaking around. Stealth would become less of a factor in the same way that later in the game I was usually walking or running straight at enemies and hacking them down with ease. Great build up to the power fantasy imo

    1.6K

  • @tommyscott8511 · 3 years ago

    I still remember my ultimate nemesis. Ugluk Swordmaster, who was immune to <b>literally</b> everything, except the AOE groundslam ability. So, I had to painstakingly gain a combo from nearby orcs and drain his immense health bar slam by slam. When I finally did so, and branded him, he became my number 1 Warchief and top enforcer. It was, truthfully, the most satisfying thing in the game.<br><br>He then returned as my bodyguard in Shadow of War, and proceeded to betray me in the late game, gaining Iron Will so I couldn’t brand him. I shamed him, in an attempt to remove his Iron Will, but after the second shame, which drained his power immensely, it dawned on me that further shame him threatened to drive him insane, and remove his power to the point he wouldn’t be a threat. The thought of a long, arduous quest to restore his power was distressing to me, and I decided Ugluk deserved to die the death of a champion. I gave him a death threat to raise his power, and killed him. It was a story spanning over 3 years, and it was entirely unscripted.

    377

  • @Ginebraman · 3 years ago (edited)

    In your talk about the Nemesis system, I remembered my nº1 Nemesis in this game, and it was in my first run. A tough son of an orc that had no weaknesses, almost all resistances, a metal shield and a poisoned weapon, who hated me too so he was always a pain in the ass to fight, that returned from the grave at least 3 or 4 times, stronger, to the point that the only way to damage him was to play around and using basic attacks because averything else he blocked. This fucker made my life hell playing this game, and I do not remember the name because it was years ago but I will always remember his head covered in red fabric with ropes, his metal armor and shield and his green lance. In the final fight I almost got to a choke point so tought I almost dropped the game, but I finally killed him and now my Talion lives knowing he is king and top of the chain in SoM.

    857

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