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This Is the Harsh Reality of the Wardogs Experience...

27K views · Sep 28, 2026 · Gaming

Comments · 453

  • @_-Achilles-_ · 3 days ago

    As weird as it is, I really enjoy the non-combat roles in this game

    45

  • @doubletapgaming1189 · 3 days ago

    One problem is that there is very little advantage to winning. Everyone is concentrating on earning money and winning is second.

    87

  • @mervunit · 3 days ago

    Finally we're reached stage 3. complaining about complainers.

    158

  • @Maddoc74 · 3 days ago

    All i seeing is a bunch of people that didnt watch the "10 reasons not to buy" video and complaining They expecting a finished title from clearly explained early access title.

    172

  • @Russkiify · 2 days ago

    7 of 10 matches players dont play hotzone because they forgot after tutorial how the game works

    6

  • @SouthernSmoke864 · 2 days ago

    This dudes voice is reddit mod energy

    10

  • @crashka1910 · 3 days ago

    It&apos;s like I told my friend the other day:<br><br>Not FOBs/Drills are OP. Teamplay is.

    5

  • @felondail · 2 days ago

    Im spreading this idea around. <br>Get rid of buildable drills, and make the towers operate without all the code digits. Instead, you need a certain amount of mechanical parts and fuel. <br><br>I think this makes the towers actual objectives. Enforces fobbits to make actually good bases, increases logistics priority, and team cohesion for when to pull the zone. <br><br>It also pushes infantry to fight for the zone, or even attack tower fobs for raids. Hell. Even pushes for cutting off logistics too!<br><br>Would LOVE an opinion of this idea. Obv its a rough draft idea, and it probably has 100 issues lol

    6

  • @nukarri · 2 days ago

    Adapting is important, but also the game sort of encourages you to focus on 1 thing because of the insane XP grind in each role. It is very hard to reach the later unlocks.

    2

  • @lynx1812 · 2 days ago

    To me, as someone who does enjoy building and infantry, specifically moreso as a medic, i would rather have builders get something that insentivizes infantry to come back to fobs now and then, like a resupply station, to get ammo or medical supplies, since most transport crates just get ignored anyway...make it so it can be a more combined effort between logi and builders, and then it would insentivise infantry to defend fobs that are being hit by enemy raiders perhaps, or even raiding enemy fobs to cut off those supply lines.

    1

  • @rabies2253 · 1 day ago

    Some of the best rounds i&apos;ve played, I&apos;ve lost, but the struggle, the comeraderie, the pure game play has been amazing and better than anything else.<br>Some rounds i go into HZ, some i go fob, some I drive trucks, it changes and thats the pure beauty of the game.<br>I think you nailed it with the comment about people not wanting to adapt but wanting to always play their one way and always win

    1

  • @Propeezee · 3 days ago (edited)

    Great video. Gives me a fresh insight- perspective

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