An incremental game where your PARKOUR skills determine how fast you make money (IGTAP)
492K views · Mar 8, 2026 · Gaming
Comments · 369
@8BitBunnie · 6 months ago (edited)
<a href="https://www.youtube.com/watch?v=OhdZFh04ttY&t=9">0:09</a> “depending on your skill, you either do better or worse” now THIS is revolutionary
2.2K
@CowCommando · 6 months ago
Saw a bunch of people who play incremental games struggle their way through this. Nice to see someone skilled at platforming show some true optimization here.
1.6K
@UberOwl · 5 months ago (edited)
Him: “Whoa! The 50% watt increase generates so much extra watts!”<br><br>Also him: upgrades it last every stage instead of waiting 30 seconds
157
@earthdemon444 · 6 months ago
this game is mad creative ngl
861
@Snorty-II · 6 months ago
that's a very clever gameplay loop, its great to be able to get a dopamine hit pressing the buttons when you get annoyed with the platforming :'D
1.2K
@wrestlemantuck · 6 months ago
First person I’ve seen that realizes it’s not just 1 per clone it’s 0.1 of ur current Watts/win
367
@vince_kelley · 6 months ago
I hope and pray that let's second channel never dies off again. It may not get a whole lot of attention but I know I aint the only one who gets immeasurable joy from these random games.
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@Ganpan14O · 6 months ago
Fun fact: With the secret level you can technically just perfectly double jump without the corner boost and make it
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@Tarken2770 · 5 months ago (edited)
The TAS potential of this game is insane
412
@Steakdough · 5 months ago
'It's a game that...depending on your skills, you do better or worst.' Words to live by folks.
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@jancao · 6 months ago
Pretty cool video, I like it when the person playing is competent and doesn't whines
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@MysticEle · 6 months ago
Apparently the phantom spikes and blue walls are part of a polarity system not available in the demo. Presumably once the actual game drops, swapping polarity will make those vanish and become new paths and threats.
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