Sunshine's Simplest Stage
215K views · Jul 5, 2023 · Gaming
Comments · 556
@cstick2664 · 3 years ago
I love the “Jim, we need 120 stars but we’re 5 weeks from deadline” genre of levels. They’re my favorite.
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@sup3rsmash8 · 3 years ago
Todd Rogers got a 15.51 on this level by entering the pipe in second gear.
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@moeeyeguy531 · 3 years ago
If you’re making more of these, you gotta talk about the tall grass red coin secret stage. First of all, it’s entrance is so out of the way that many of my friends I’ve talked to didn’t even know it existed. Then once you get there, it looks so strange and unfinished, unlike anything else in the game. I almost feel like it was a beta level the devs threw in last minute when they were really struggling to fit 120 shines, and they hid it away hoping nobody would find it.
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@Cosplaybuddygiraffes · 3 years ago (edited)
You know that one secret in Delfino Plaza that’s up in a cliff pipe past the entrance to Pinna Park? I wanna see someone talk about that stage bc for me, that’s the most “otherworldly” stage.<br>It’s so off the beaten path and the stage itself is a red coin hunt in a grassy sandbox. Truly baffles me, I love it
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@ShadowHawk180 · 3 years ago
I like that there's a strange leftover ledge below the slide in 1.0, and in between that and 1.1, they found the ledge. Instead of thinking "that shouldn't be there," they thought, "oh, weird that he still slides on that."
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@prismavoid3764 · 2 years ago
I love how all this silliness happened just because some goof at Nintendo decided to start the timer at level load. If it only started the timer on the first frame <i>after</i> the cutscene ended, you could just use the in-game timer with no issues.
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@RipVanFish09 · 3 years ago (edited)
Speaking of the watermelon stage, I managed to knock it straight from the top all the way down, directly in front of the boardwalk today. That was so satisfying. I then DIED on the blender. Man…
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@WilfredCthulu · 3 years ago (edited)
This stage was always so fascinating to me. Its location, its appearance, the fact that literally anyone can figure out you can just jump to the end which feels oddly good to do, then the option of humorously shattering Mario's legs as much as you want on the way just cause shows how the illusion of how height and slope works :). It's just so odd even for this game and almost feels like it's in the wrong game in a way.<br>Then more recently on tcrf I learned how there's that random platform in the green hole that's slippery for some reason in the Japanese version which means they knew it's there. It's speculated to either be a remnant of an early build or just some odd thing left in which is always super fascinating to me in games especially this one.
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@MyActualYoutubeHandle · 3 years ago
immediately noticing Trey is really upping his editing skills, nice work. Also the shaved head and beard look suits you.
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@Abyssoft · 3 years ago
Everyone knows the best cutscene dialog is when that guy says he's "the big daddy of blooper surfing"
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@thedailybrowser5951 · 3 years ago
this video has taught three very important lessons.<br><br><br>1. No matter how well you know a game, childhood or otherwise, it can still hold secrets in the most mundane of places. from mechanics to secrets to even little details you didn't notice. you can still find more.<br><br>2. Speedrunners, once again, are something to be feared. as their persistence and grace trumps over... well... anything, at least that I can think of.<br><br>3. That I really want a mod that replaces "Shine Get" with the word "Whatever"
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@epicwade6346 · 3 years ago
This slide level is also the favorite starting template of Sunshine custom level creators since it has nothing in it but stage geometry a skybox and a shinesprite. definately do pianta village next. fun fact on the upper end of the islands model in pianta theres a chunk cut out for an abandoned level.
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