Ads skipped

Custom Silksong Levels Are Already Crazy

160K views · Apr 24, 2026 · Gaming

Comments · 239

  • @iMind-Juris · 5 months ago (edited)

    <a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=584">9:44</a> Me when I have green green colorblindness:<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=589">9:49</a> Me when I no longer have green green colorblindness:

    575

  • @TheRandomDingus · 5 months ago

    &quot;Candle paint? I should return to thr Candlemaker to give him this&quot;<br>What is this Triple A ahh game 😭

    502

  • @RickRaptor105 · 5 months ago

    Hornet: &quot;Moss Mother, why the fuck are you green?&quot;<br><br>Moss Mother:&quot;I&apos;m green... shhh... it&apos;s okay...&quot;

    128

  • @namelessqueen763 · 5 months ago

    Who else says “Hello” back when they start the video

    645

  • @Shrimp1975 · 5 months ago

    Im crine son the Pharloom economy is so shit that the pilgrims are starting to go homeless 😭

    294

  • @Slivott · 5 months ago

    what 7 months with a new game does to a community<br><br>they are kinda gameless

    261

  • @SparksyAnimates · 5 months ago

    I created the school one, so here’s an explanation for the ending:<br><br><br>If you had talked to Pilby in the office after all the particles showed up before trying to leave and ending up in that hall, he would explain that the Principal is haunted and going crazy, and now is destroying the school. And of course, the gate at the end was meant to be able to be opened. Pilby in front of the gate was supposed to be alive, and would beg for help before dying and the gate opening. The reason why he was already dead and the gate was not open was because there were enemies in that room who would disappear for dramatic effect after you reach a certain point, but they must’ve started to move around early, go over to Pilby, touch him, killing him, because he dies to any contact damage. And the gate would only open if you listened to what he had to say before he died.

    210

  • @Pampalusiek · 5 months ago (edited)

    <a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=699">11:39</a> It&apos;s pretty cool to see my silly map in this video. Thanks for playing it.<br><br>I didn&apos;t intentionally make that one jump so difficult. I think i drew the ceiling too low and only realized when making the collisions, but at that point it was too late to change it.

    142

  • @Williwumms · 5 months ago

    I really adore the time and effort the community already puts into these. They are probably already working on Sea of Sorrow 2 at this point.

    97

  • @ilialolxaxaxa · 5 months ago

    <a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=1515">25:15</a> if anyone&apos;s wondering it&apos;s says something along the lines of &quot;So f-ing fat&quot; in russian.

    62

  • @cyberia1998 · 3 months ago

    <a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=1002">16:42</a> “Focus H” ahh dialogue

    10

  • @obscureice · 5 months ago

    Hello! Creator of the first map here, Thanks for playing my level. Its definitely outdated since so many new features have been added after its last update. The whole level will be redone and modernized at some point, but as the level description says, im working on NSC at this point in time.<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=209">3:29</a> Dw she sat at a bench shes okay<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=252">4:12</a> The rain happens every 30 minutes in both this room and bone bottom, personally i think bone bottom looks really nice with rain<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=285">4:45</a> sorry for all the music being loud, its possible to make them scale with the volume now, but it wasn&apos;t possible when the map came out<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=325">5:25</a> so this room was technically &nbsp;just a test room when i was figuring out how to aim projectiles at the player. Its definitely a little difficult. But i didnt care enough to remove it. If you want wanderer, you can suffer for it.<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=370">6:10</a> so the reason that happens its that the system works by spawning in the object, and then setting its velocity to be in hornets direction. But since all of the spikes are copies of the same object the velocity also gets applied to any that are still loaded in. I was aware of the issue, but never bothered to fix it. No one that played the map even found the way over to bonegrave, so it wasn&apos;t a high priority. Props to you for finding the secret path over there<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=388">6:28</a> yeah, I&apos;m most likely removing the druidic gates in the next version of the map, because everyone thinks you only need a mossberry to open it and its confusing. The reason theyre there in the first place is so the player has to fight moss matriarch before continuing. She has a mossberry locked behind her fight. But i didnt want to make her 100% required. So out of the three mossberries you need, 4 are possible to get, so you can get all but the MM one continue on<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=462">7:42</a> at the time there weren&apos;t really any tools for changing vanilla bosses, so thats why Bellbeast and Moss mother are basically unchanged <br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=568">9:28</a> so when the map was made, object colorers couldn&apos;t color particles, so despite the volt circles being green, they still had purple particles and thus were easy to see, sorry you had trouble &nbsp;with them now, things are bound to break with architect constantly updating. Im just glad you didnt go to the grub brothers&apos; fight, because that fight is broken as hell now.<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=597">9:57</a> those big guys were originally gonna be moss mothers with nerfed hp, but the death explosions cluttered things up too much<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&amp;t=626">10:26</a> Oops

    31

Up next

LIVE

Steel Soul 1: I'm Back Again?

GooberMcWoober · 2 views

LIVE

I Created A Troll Level In Silksong

Skurry · 178K views

LIVE

The Most Cursed Silksong Randomizer

Skurry · 261K views

LIVE

I Tried A Mario Sunshine Randomizer

Skurry · 51K views

LIVE

Does This Detail in The Marrow Change EVERYTHING? | Overanalyzing Silksong

Farrelott · 163K views

LIVE

Hollow Knight Room Randomizer But I Can Pick Rooms

Skurry · 402K views

LIVE

WATCH YOUR STEP (Hollow Knight: Silksong Ep1)

DSRTeam3 · 7 views

LIVE

Can I Beat Silksong Before My Twitch Chat Beats ONE Boss?

SZANG · 344K views

LIVE

Ranking All 23 Blue Tools In Silksong From Worst To Best...

Rusty. · 496K views

LIVE

Silksong's Most Broken Tool, Explained (and how it almost changed everything)

BlueSR · 514K views

LIVE

Ranking All 19 Silksong Merchants From Worst To Best

Rusty. · 284K views

LIVE

A Mouthful Of Kirby And The Forgotten Land

Skurry · 122K views

LIVE

This Hollow Knight Randomizer Almost Broke Me...

Skurry · 976K views

LIVE

I Beat Silksong In 5% Completion

Skurry · 731K views

LIVE

Hollow Knight Randomizer With Even More New Settings

Skurry · 323K views

LIVE

How Difficult Will Silksong's "Pantheon Of Pharloom" Be?

Goldpro · 1.1M views

LIVE

Hollow Knight Randomizer With New Cursed Settings

Skurry · 2.6M views

LIVE

The Knight VS EVERY Silksong Boss

Skurry · 179K views

LIVE

Hollow Knight But It's Only The Hitboxes

Skurry · 1.6M views

LIVE

Silksong Bingo With Viewer Goals

Skurry · 368K views

YouTube, with the door locked.

Aegis plays a clean stream instead of YouTube's player, so pre-roll ads, trackers, and fingerprinting never ride along. Drop Shields any time if you want the official player back.