Custom Silksong Levels Are Already Crazy
160K views · Apr 24, 2026 · Gaming
Comments · 239
@iMind-Juris · 5 months ago (edited)
<a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=584">9:44</a> Me when I have green green colorblindness:<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=589">9:49</a> Me when I no longer have green green colorblindness:
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@TheRandomDingus · 5 months ago
"Candle paint? I should return to thr Candlemaker to give him this"<br>What is this Triple A ahh game 😭
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@RickRaptor105 · 5 months ago
Hornet: "Moss Mother, why the fuck are you green?"<br><br>Moss Mother:"I'm green... shhh... it's okay..."
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@namelessqueen763 · 5 months ago
Who else says “Hello” back when they start the video
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@Shrimp1975 · 5 months ago
Im crine son the Pharloom economy is so shit that the pilgrims are starting to go homeless 😭
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@Slivott · 5 months ago
what 7 months with a new game does to a community<br><br>they are kinda gameless
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@SparksyAnimates · 5 months ago
I created the school one, so here’s an explanation for the ending:<br><br><br>If you had talked to Pilby in the office after all the particles showed up before trying to leave and ending up in that hall, he would explain that the Principal is haunted and going crazy, and now is destroying the school. And of course, the gate at the end was meant to be able to be opened. Pilby in front of the gate was supposed to be alive, and would beg for help before dying and the gate opening. The reason why he was already dead and the gate was not open was because there were enemies in that room who would disappear for dramatic effect after you reach a certain point, but they must’ve started to move around early, go over to Pilby, touch him, killing him, because he dies to any contact damage. And the gate would only open if you listened to what he had to say before he died.
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@Pampalusiek · 5 months ago (edited)
<a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=699">11:39</a> It's pretty cool to see my silly map in this video. Thanks for playing it.<br><br>I didn't intentionally make that one jump so difficult. I think i drew the ceiling too low and only realized when making the collisions, but at that point it was too late to change it.
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@Williwumms · 5 months ago
I really adore the time and effort the community already puts into these. They are probably already working on Sea of Sorrow 2 at this point.
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@ilialolxaxaxa · 5 months ago
<a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=1515">25:15</a> if anyone's wondering it's says something along the lines of "So f-ing fat" in russian.
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@cyberia1998 · 3 months ago
<a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=1002">16:42</a> “Focus H” ahh dialogue
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@obscureice · 5 months ago
Hello! Creator of the first map here, Thanks for playing my level. Its definitely outdated since so many new features have been added after its last update. The whole level will be redone and modernized at some point, but as the level description says, im working on NSC at this point in time.<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=209">3:29</a> Dw she sat at a bench shes okay<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=252">4:12</a> The rain happens every 30 minutes in both this room and bone bottom, personally i think bone bottom looks really nice with rain<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=285">4:45</a> sorry for all the music being loud, its possible to make them scale with the volume now, but it wasn't possible when the map came out<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=325">5:25</a> so this room was technically just a test room when i was figuring out how to aim projectiles at the player. Its definitely a little difficult. But i didnt care enough to remove it. If you want wanderer, you can suffer for it.<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=370">6:10</a> so the reason that happens its that the system works by spawning in the object, and then setting its velocity to be in hornets direction. But since all of the spikes are copies of the same object the velocity also gets applied to any that are still loaded in. I was aware of the issue, but never bothered to fix it. No one that played the map even found the way over to bonegrave, so it wasn't a high priority. Props to you for finding the secret path over there<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=388">6:28</a> yeah, I'm most likely removing the druidic gates in the next version of the map, because everyone thinks you only need a mossberry to open it and its confusing. The reason theyre there in the first place is so the player has to fight moss matriarch before continuing. She has a mossberry locked behind her fight. But i didnt want to make her 100% required. So out of the three mossberries you need, 4 are possible to get, so you can get all but the MM one continue on<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=462">7:42</a> at the time there weren't really any tools for changing vanilla bosses, so thats why Bellbeast and Moss mother are basically unchanged <br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=568">9:28</a> so when the map was made, object colorers couldn't color particles, so despite the volt circles being green, they still had purple particles and thus were easy to see, sorry you had trouble with them now, things are bound to break with architect constantly updating. Im just glad you didnt go to the grub brothers' fight, because that fight is broken as hell now.<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=597">9:57</a> those big guys were originally gonna be moss mothers with nerfed hp, but the death explosions cluttered things up too much<br><br><a href="https://www.youtube.com/watch?v=KX7EVKAIt7k&t=626">10:26</a> Oops
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