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Black Ops 2's Maps Make No Sense

35K views 路 Aug 21, 2026 路 Gaming

Comments 路 86

  • @DanielSqrd2 路 1 month ago

    im loving the niche bo2 content bro 馃檹

    53

  • @alexwasherefirst 路 1 month ago

    Shoutout to the Carbon Fiber PDW-57, if only the camo made the bottom of the gun black.

    20

  • @BavinTheUnderworldProphet 路 1 month ago

    Call Of Osha: Violation Ops 29 CFR

    40

  • @Thremo-98 路 12 days ago

    For Express, usually Conductors go up and down the train and scan tickets while the train is in motion. Its weird but it's how trains usually work, prob some old thing from the 1800's and trains kept doing it 馃槀

  • @imanassole9421 路 1 month ago (edited)

    <a href="https://www.youtube.com/watch?v=KQZc1AwsBMs&amp;t=696">11:36</a> Here&apos;s the thing.. that lump isn&apos;t as big a deal as you think, because skaters do this thing called pumping to build speed while skating vert (ramps.) That hump while excessive and weird, wouldn&apos;t be as big a deal as you think. If anything it would give you more speed, not less.

    3

  • @Zelprock 路 1 month ago

    This reminds me of the design philosophy behind Team Fortress 2 maps. They are based on the idea that seemingly unassuming industrial facilities like granaries, foundries, farms, etc. could be hiding hi-tech Area-51-esque secrets. So 90% of the maps will just be normal, uninteresting stuff like minecarts, tools, trucks, etc. and then the main objectives have something crazy like nukes or giant lasers.

    4

  • @dahlivallee4647 路 3 weeks ago

    Crazy that your content is this good and your channel is this small. The youtube algorithm got me here, here鈥檚 hoping it shows this to a lot more people, you deserve to be bigger!

  • @c3s1chinesesamuri55 路 1 month ago

    Theres lips sticking up to keep water from running directly into the kitchen before the woof, doubly so for the doorway into the kitchen

    1

  • @mh2120 路 1 month ago

    A fun little architectural design quirk in a lot of Call of Duty games (and other games, ofc) is how tall &amp; wide most door frames are. I can&apos;t think of any specific examples in BO2 off the top of my head, but it&apos;s easy to see on a map like Nuketown in BO1 when another teammate stands near a doorway. The door knobs and light switches next to them will be roughly shoulder-height. So either the player models are barely 5 feet tall, or the doors are 9 feet tall. And on some maps, seemingly regular-sized doors are actually a good 4-5 feet wide so two players can squeeze past each other.

    1

  • @AlexRaymondT 路 1 month ago

    <a href="https://www.youtube.com/watch?v=KQZc1AwsBMs&amp;t=941">15:41</a> bro missed the train 馃槀

    23

  • @NikoBellicLLC 路 1 month ago

    BEEN WAITING FOR THIS

    3

  • @ForPsychology 路 1 month ago

    Bro is quite literally the Black Ops 2 guy. Fire video!

    3

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