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The Death of THQ: From Billions to Bankrupt in 5 Years

484K views · Nov 16, 2023 · Gaming

Comments · 576

  • @TheGoldenBolt · 2 years ago (edited) · pinned

    True THQties hit the subscribe button. &nbsp;Be a THQtie. &nbsp;Here&apos;s another docu-vid about weird hardware peripherals in the early 2010s: <a href="https://www.youtube.com/watch?v=022dYJ4cWpc">https://www.youtube.com/watch?v=022dYJ4cWpc</a>

    139

  • @AngelShare1187 · 2 years ago (edited)

    I worked for THQ back in 2011-2012. The downfall was the CEOs decision to have the uDraw created for Xbox and Playstation when it was a Wii only device. Jason Rubin came into the studios and gave a speech on how he can fix and save the company b/c of his time at Naught Dog. We all knew he was full of sh**.

    377

  • @BugsyFoga · 2 years ago

    It honestly weird to think the thq of today isn’t the same as thq of yesteryear.

    1K

  • @LonkinPork · 2 years ago

    I just can&apos;t get over the level of hubris it would take to not realize the UDraw tablet was intrinsically a Wii peripheral

    392

  • @Soul_Devour · 2 years ago

    When THQ did that pretty insane humble bundle you kinda knew the writing was on the wall.

    205

  • @UncommentedCode · 2 years ago

    I like the idea that Drawn to Life is the cause of death for THQ, since the uDraw wouldn&apos;t exist, and therefore HD uDraw wouldn&apos;t exist

    209

  • @maximus4765 · 2 years ago

    Such a shame too. Imagine how many great games could have been made with them at the helm. They were THE publishers for Nickelodeon games.

    169

  • @Darkchao_berserko22 · 2 years ago (edited)

    Thq have basically been my childhood company. SpongeBob Battle for bikini bottom, destroy all humans and red faction were my top favorites growing up

    86

  • @CatHerderCam · 2 years ago

    So, I worked as QA on Homefront. I was part of the 3rd party multiplayer testing group, and worked directly with the devs and embeaded QA. We were working hard on the net code and balancing all the way up to a week of release. I was so excited to play the game with the general public, as there were several newer things that are now more common in the FPS space. Day of release, boot up the game... and the day one update game was from 4 months before, with all the major issues we had resolved. Not only did this kill KAOS but it was also one of the &nbsp;death nails for the QA firm I worked for. When we were working on Homefront, the feeling was even at the time was Homefront was make or break for THQ. It was one of the reasons that the marketing push at E3 that year was so over the top.

    302

  • @the_numb_skull · 2 years ago

    I know a friend of mine who has the uDraw on the Xbox and absolutely loved it as a kid and says it was the thing that got him into drawing and learning more about art.<br><br>He is now a furry artist who makes upwards of $80 per commission so make of that what you will.

    89

  • @grantmortensonva · 2 years ago

    <a href="https://www.youtube.com/watch?v=KC4jamHFxzY&amp;t=1147">19:07</a> <br>Neil Patrick Harris also voices the Amazing Spider-Man in &quot;Spider-Man: Shattered Dimensions&quot;

    16

  • @theozziepotato · 2 years ago

    as an australian who is passionate about video game development, i think it&apos;s awesome they had a studio here, even if it didn&apos;t last. video game development in this country still isn&apos;t big really, the only really well known titles made here were skyward sword hd and hollow knight. not much else.

    338

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