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Why Guilty Gear's 'Bad' 3D Animations Look Perfectly 2D

408K views · Jul 11, 2026 · Howto & Style

Comments · 281

  • @Noggi_3D · 2 months ago · pinned

    Which technique will you try in your next project? I hope I explained them clearly enough. &apos;:)<br>If you want to get even more in-depth information check out my FREE 3D anime course right here: <br><a href="https://www.youtube.com/watch?v=xZWxEoa-Dwk&amp;t=12660">https://www.youtube.com/watch?v=xZWxEoa-Dwk&amp;t=12660s&amp;pp=ygULbm9nZ2kgYW5pbWU%3D</a>

    56

  • @TheSilliestAkavy · 2 months ago

    arcsys animators working on unika having to navigate the bone monolith

    546

  • @yllare · 2 months ago

    Now that I know how many fuggin bones there are in guilty gear models, my respect for their 3D animators just shot through the roof and into space! I can&apos;t imagine the amount of hours they put into manually tweaking every bone! It&apos;s practically no different from stop motion animation.

    329

  • @Zylo_Hayford · 2 months ago (edited)

    How did you extract the animations 😭 this is mad crazy

    907

  • @graysonwells21 · 2 months ago

    One of my favorite details is how the animators swap from the detailed cinematic heads used in close ups to the less detailed in-game versions without it being too noticeable. <br><br>For example during the round start animation for Leo he starts off using his cinematic head model and as the camera pans out towards the stage he swings both his swords around as he gets into his fight stance, and as he does this his head model switches to the in-game version right when the sword briefly obscures his face from the camera. It’s super smooth and many other characters do this on the fly for so many animations!

    340

  • @10tontea · 2 months ago

    Just looking at the hair bones make me shiver in fear

    189

  • @retrieverist · 2 months ago (edited)

    It&apos;s kind of crazy how 2D animation strives to be as fluid and flawless as possible, with individuals like James Baxter being considered prime examples of honing your craft. Meanwhile 3D anime-stylized animation is painstakingly trying to look like 3 exhausted artists with a 6 week deadline.

    61

  • @GhengisJohn · 2 months ago

    Thanks for naming the characters this time. Seems more respectful to the artists and enables people to look up the work who might not know them.

    60

  • @FloralKami · 2 months ago

    <a href="https://www.youtube.com/watch?v=JsRf4xdnXn0&amp;t=312">5:12</a> fucking &quot;swords of revealing light&quot; ass bone setup, good Lord

    179

  • @AshenBear · 2 months ago

    there are two type of guilty gear fans<br>those who play the game<br>and those who nerd out over every other aspect of the game<br>they never overlap

    119

  • @student0120 · 2 months ago (edited)

    10% technique 90% wrist pain 😭

    35

  • @DeusVult838 · 2 months ago

    THEY ANIMATED EVERY STRAND OF HAIR MANUALLY???????

    170

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