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These Games Hate Speedrunning

747K views · Oct 4, 2024 · Gaming

Comments · 1.2K

  • @Zuxtron · 1 year ago

    The Baten Kaitos 100% speedrun is infamous for one reason: certain items transform after a certain amount of real time has passed, and one item needs two weeks to evolve. This means that most of the 100% speedrun consists of the game being kept on pause while the runner goes on with their life, until it's finally time for them to attempt the final boss. If you screw up the ending, those two weeks go down the drain.

    2.9K

  • @yfeboanvakenss · 1 year ago

    theres no way you started this video with the history of stockholm syndrome

    243

  • @IHarleyWin · 1 year ago

    The reason the hostages refused to testify was because the police acted with such reckless disregard for their life that they began to trust the captors more than the police. At one point a robber had to protect a hostage from police gunfire.

    1.6K

  • @RoyGuyManDude · 1 year ago

    Obligatory mention of the cut "sans ice cream scene" in undertale that would've triggered if you reached the judgment hall too fast.

    1.4K

  • @KarateKidX · 1 year ago

    &quot;games that hate speedrunning&quot;<br><br>Includes the most highly optimized speedrun of all time

    626

  • @olserknam · 1 year ago (edited)

    Takeshi&apos;s Challenge has disdain for gamers as a whole, not just speedrunners. You can almost read it as a deconstruction of gaming, it outright mocks many things people take for granted, like having to complete arbitrary tasks that require you to sink a lot of time to master a specific skill and follow some arbitrary logic that doesn&apos;t make sense outside the context of the game, all to achieve arbitrary results that don&apos;t give any practical benefit. It was conceptualized by a person who really didn&apos;t like video games and it shows.

    103

  • @TheSonicsean · 1 year ago

    It feels like most of these are less games hating speed running and more not having bugs that can be exploited to benefit speedrunning. Except South Park, that was on purpose

    132

  • @HustlerHorstRuediger · 1 year ago (edited)

    <a href="https://www.youtube.com/watch?v=JMlW_SpdMnk&amp;t=165">2:45</a> every 2nd player famicom controller had a microphone. Since the controllers couldn&apos;t be unplugged every system had access to a mic - just in case someone is wondering.

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  • @cortfoster1543 · 1 year ago

    When bro started talking about a mobile game I thought he was starting an ad read

    64

  • @4203105 · 1 year ago

    The Stockholm Syndrom has since been discredited. The thing is that the hostage taker actually treated the hostages very well and the police was so incompetent and callous that the hostages were more afraid of the police than the hostage taker. Of course at the time nobody could fathom such a thing, the police being the bad guys and thus this weird syndrom was invented, when in fact it was just a normal reaction to the situation.

    454

  • @TheOneTrueMar · 1 year ago

    This list feels more like &quot;games that didn&apos;t account for existence of speedrunners&quot; instead of &quot;these games hate speedrunning&quot;. Just because these games implemented certain features that speedrunners hate, doesn&apos;t mean that those features exist specifically to hurt speedrunners.

    460

  • @IdentityChrist · 1 year ago

    Didn&apos;t Back 4 Blood developers use speedrun footage of the game to patch the specific bugs used? That feels like hating the speedrunning playerbase way more than any other example here.

    782

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