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Why Reaction Speed Might Be The Most Disappointing Disco Elysium Skill | A Disco Elysium Video Essay

44K views · Nov 7, 2025 · Gaming

Comments · 152

  • @armchairbrain · 10 months ago · pinned

    Please consider hitting the subscribe button to catch future video game video essays (or click the link below). Going to try to squeeze one more shorter video essay before 2025 ends. Thank you all for your comments and support, &amp; please stay tuned for future videos !<br><a href="https://www.youtube.com/@armchairbrain">https://www.youtube.com/@armchairbrain</a>

    17

  • @Twitch532 · 4 months ago

    &apos;His features are in all the wrong places!&apos; <br>...Because the painting depicts motion. Its turning its head.

    162

  • @goodboy9318 · 6 months ago

    In defense of Reaction Speed, the lines and checks that &quot;don&apos;t fit to it&quot;, have something in common. They&apos;re compulsive, quick realizations and, again, emotional compulsions, that come faster than any other skill could react. Which is why it brings up the figurines - detective doesn&apos;t have any particular attachment to figurines, but they&apos;re connected to his Ex, and he instinctively goes &quot;oh, that&apos;s what she likes so i should get them for her&quot;, and with La Revachoilere it goes &quot;oh she talks fast, she&apos;s worried&quot;, where in cases of Half Light it senses the cause of speed, or Rhetoric analyzing the speech pattern itself

    325

  • @lillith3159 · 10 months ago

    A 1 hour essay about an skill in DE is the most Disco Elysium ever

    297

  • @lol1013 · 10 months ago

    I feel like reaction speed isn&apos;t just about reacting first, but also about Harry&apos;s muscle memory &amp; habits, so a scene in the beginning where reaction speed calls our detective &quot;Harry&quot; makes sense, because he did something like that before and a lot (calling himself Harry in his head, introducing himself &amp; asking cop questions), to the point where it became a second nature to ask questions

    223

  • @Tailsteak · 10 months ago

    An excellent breakdown (and, I agree, Reaction Speed could be better utilized in the narrative, though, like Perception, its main importance is in triggering other checks). &nbsp;I personally think you missed one important factor in your analysis: Reaction Speed is the linchpin skill for Modus: Mullen, which demonstrates to the player what your role is when you, likewise, enter Modus: Du Bois. &nbsp;Reaction Speed is the <b>gamer</b> skill, and, although you don&apos;t exactly need your twitch reflexes when playing Disco Elysium, reacting to important details before they pass you by in the flood of well-written text is still a relatively important ability for the player to possess. &nbsp;<b>That&apos;s</b> why Reaction Speed is the lead Godly check in le dernier bal: Revachol Needs Gamers. &nbsp;(And, speaking of French, <b>please</b> stop putting an L into Savoir Faire. &nbsp;Also, speaking of Modus: Mullen, the hat to give Acele isn&apos;t the bum hat, it&apos;s Dick Mullen&apos;s fedora - Annette will miraculously find a second one to give you!)

    214

  • @zavior1284 · 10 months ago

    i love small channels making long videos about my autistic special interests yippie

    33

  • @thyendisnowwww · 6 months ago

    <a href="https://www.youtube.com/watch?v=JKDkWPrMHDg&amp;t=2002">33:22</a> fun fact, hobocop thought also says the name of the main character in the first like 20 minutes of gameplay

    45

  • @kingmob2716 · 10 months ago

    Personally Interfacing is the most disappointing to me. It’s established as the technology and mechanical skill but it’s mostly used for fine motor abilities and using your hands for delicate tasks. While being able to use your hands and fingers for tasks is important I was hoping for opportunities to use and fiddle with the unique tech of the world and it seemed like other skills like Encyclopedia and Logic had more input in those areas than Interfacing. Also I think Hand/Eye Coordination should of been the skill that deals with fine motor tasks over Interfacing, and as result the two skills feel a bit too similar in some regards and hurts Interfacing’s ability to stand out.

    113

  • @awfulmanifesto · 10 months ago

    I think reaction speed could be goated if it could stop failures from even happening, like when you fumble glaasje it goes<br>&quot;I wanna have-&quot; Stop! You&apos;re making an idiot out of yourself.

    47

  • @Aranneas · 10 months ago

    <a href="https://www.youtube.com/watch?v=JKDkWPrMHDg&amp;t=2010">33:30</a> conceptualization doesn&apos;t identify with Harry anymore. The name it is succeeding towards figuring out is Tequila Sunset.

    47

  • @ileutur6863 · 10 months ago

    My last run of disco was a motorics build and I was so disappointed. Not only are there so few yellow checks in the game, the ones that are there often come with debuffs. Like every early game composure check is practically scripted to fail

    38

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