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The Complete Evolution of Summons

393K views · Mar 7, 2022 · Gaming

Comments · 187

  • @FinalFantasyUnion · 4 years ago · pinned

    If you&apos;d like to pre-order The Legacy of the Crystal (our upcoming encyclopedic book that delves into every major Final Fantasy game ever released), you can do so over at BackerKit: <a href="https://legacyofthecrystal.backerkit.com/hosted_preorders">https://legacyofthecrystal.backerkit.com/hosted_preorders</a>

    39

  • @64power72 · 4 years ago

    Please do a evolution of chocobo next.

    325

  • @charlieprince8671 · 4 years ago

    I think summons are probably the most defining feature of the FF series. I think they way they&apos;ve used them mechanically and story wise and evolved them has been what has set the series apart from other jrpgs.

    114

  • @KenjiShiratsuki · 4 years ago

    Wait a second, FFT didn&apos;t have summons learned from weapons at all. They were learned on the job screen like every other ability, you spent JP on them. Only the Samurai required specific weapons and that wasn&apos;t even to learn the skill, but to use it.

    67

  • @Forever_Zero · 4 years ago

    FFX&apos;s approach of summons is probably the best, not only gameplay wise but there&apos;s the very emotional moment at the end, but I&apos;m also a huge fan of what FFVII Remake did, certainly looking forward for more of it

    98

  • @daku5413 · 4 years ago

    One interesting design choice in Bravely Default was that the summons featured modern technology in their animations. Girtabulu is a modern city, Hresvelgr is a plane, Prometheus is a train, Deus Ex is a steampunk TV spider and Susano-o beats up people with power poles. Only Zisuadra shown in this video is the only one doing a classical fantasy attack without modern technology.<br>As the rest of the game is standard FF fare, with magitech only going as far as airships, it gave the summons an alien and outerworldly feel.<br><br><a href="https://www.youtube.com/watch?v=bpLTf_N14mU">https://www.youtube.com/watch?v=bpLTf_N14mU</a> here you can see for yourselves.

    26

  • @StevenBryceWroten · 4 years ago

    Another fun thing from Bravely Default is that there was an optional end game job called Conjurer which used the summons to instead cast buffs.

    10

  • @shytendeakatamanoir9740 · 4 years ago

    While FFX summons are definitely awesome, I also really like the FFVI approach for its more strategic feel. <br>It&apos;s mostly used for character building, but since their usage is limited in battle, you have to be careful when to use them.

    14

  • @MCPunk55 · 1 year ago

    You know, my favorite Ifrit appearence is Final Fantasy VIII. Earrings, drops a giant meteor on your head.

    4

  • @dustinhatfield8373 · 4 years ago (edited)

    I feel like it was worth mentioning how ff12 gave the classic summons typically present in the games not in Ivalice a cameo as flagships on the Imperial fleet. &nbsp;Heck Bahamut was essentially the final threat defeated

    12

  • @kamikaze82 · 4 years ago

    Overall, excellent video. One error I noticed was in the Tactics section. Summons can be learned by being hit by them, but they don&apos;t learn them by weapons equipped by the summoner. That&apos;s a system in the Tactics Advance series. The original Tactics had them being learned with accumulated JP, just like every other class.

    16

  • @ern1813 · 4 years ago

    This man summoned a huge amount of effort to make this video👏

    15

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