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I Fixed Dead Space 3's Story

186K views · Nov 4, 2023 · Gaming

Comments · 759

  • @thekoboldinsideyourwalls639 · 2 years ago (edited)

    Honestly, the best part about the story of DS3 is how it portrayed the Tau Volanthians. We come across them, thinking they were the OG creators of the markers... only to find out they were just another victim of their influence. What we thought was gonna be them ruining the cosmic horror aspect of Dead Space actually turned out to be them adding more to it, cuz nothing screams "Cosmic Horror" like introducing a dead race of far more advanced aliens that could not escape the galactic horrors that currently plague humanity. It helps to enhance that sense of hopelessness and dread.

    1.4K

  • @COSMICraven117 · 2 years ago

    legit did a double take on "isaac and the arbiter" and it led to a laughing fit

    700

  • @dr._breens_beard · 2 years ago

    There were actually THREE bretheren moons in the Tau Volantis system.  The broken moon, and the two in Ellie's top the devs thought we wouldnt notice.

    1.5K

  • @clearlywrong6520 · 2 years ago

    I think the funniest part of the review was replacing Carver's name with a number of co-op character names.

    846

  • @TheStardustConspiracy · 2 years ago

    I like the alternate version of DS that you proposed, making the team of people who got in contact with the markers is actually lore friendly since it’s stated that only certain people could fight the marker influence. I always saw the story of Dead Space very similar to evangelion with a unique protagonist that refuses to fulfill his destiny in the middle of a very chaotic universe

    834

  • @mooviedude1991 · 1 year ago

    What's crazy is that when EA was rated worst company it was actually much better than it is now....

    82

  • @AlteredNova04 · 2 years ago

    I remember hating the story of this game the first time I played through it solo. It was so dumb and jarring how Carver only existed in cutscenes and would always find a flimsy excuse to abandon Isaac as soon as it shifted to gameplay. It made it really hard to take it seriously when they tried to act like friends. I actually enjoyed my second playthrough in co-op much more. That&apos;s clearly how the game was meant to be played.<br><br>I wish they would have just changed the story completely for the single-player campaign and written Carver out of it or something. He so obviously exists only to justify a second player being able to join at any moment that it really hurts immersion.

    461

  • @bartolomeestebanmurillo4459 · 2 years ago

    I felt Dead Space 3 was not the best installment but it wasn&apos;t bad either. I enjoyed the chilling plot twist in that we learn the natives of Tau Volantis were just another civilization that fell victim to the Necromorphs. What&apos;s even more insane is that a writer revealed that in &nbsp;Dead Space 4 we would have learned there was a bigger fish, something the Brethren Moons were terrified of.

    36

  • @Jackattack-fz7yk · 2 years ago

    This video is a hidden love letter to the guys real wife because he went through the same character arch as Isaac Clarke and I think that’s pretty cool

    72

  • @xShadowsaur · 2 years ago

    &quot;... And if there&apos;s a chance that Dead Space 3 can have a redemption ark maybe you can too.&quot;<br>Damn, that hits different. Goodness.

    150

  • @airkick221 · 2 years ago

    For real though, the first few chapters where you are in space going from ship to ship with the zero gravity. In that small exploration area was fantastic, it was still quiet and isolated enough to feel like a horror game. I would&apos;ve loved a full game done that way.

    300

  • @still_guns · 2 years ago

    The &apos;Am I a good man part&apos; is a great reason to keep Carver and build upon him. But hearing that dev say he would have preferred that Ellie was the co-op partner has given me a radical idea for a DS3 remake: make all three of them playable. Split the games chapters among the three of them. Give Ellie her own badass suits, give each character a signature weapon (Isaac&apos;s plasma cutter, Carver&apos;s rifle, Ellie&apos;s... screwdriver). Make co-op optional whilst not forcing single player to miss those areas, maybe by making the Isaac/Carver/Ellie NPC companions for the duration of the side mission.

    419

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