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I Tested 6v6 Overwatch to Prove Everyone Wrong

239K views · Oct 2, 2024 · Gaming

Comments · 1.7K

  • @CoachSpilo · 1 year ago · pinned

    GCP1Z is the post s9 code used for 90% of the testing

    241

  • @RAntonio93 · 1 year ago

    6v6 gives characters like zarya, dva, hog and ball an identity, without having to be super broken to function.

    1.7K

  • @Gorre022 · 1 year ago

    Either way, I’m confident that Blizzard won’t be able to do it properly 👍

    2.2K

  • @Gryff782 · 1 year ago

    Counterpicking space as opposed to counterpicking a hero probably feels better for the player base in 99.9% of cases. “I swapped to Winston and they automatically went reaper bastion hog” is a lot easier for people to have personal issues with as a player

    1.9K

  • @P-39_Airacobra · 1 year ago

    Ball has to be literally invincible in 5v5 to be able to do anything, which just sucks. I liked characters being killable but still being able to kill people.

    805

  • @ToddyBaconJr · 1 year ago

    Blizzard will mess up 6v6 on purpose and take it away when we complain saying "see, we told you that you wouldn't like it", just like the PvE.

    480

  • @azuresky2301 · 1 year ago (edited)

    So, Roadhog, Mauga, and Orisa get sent to the farm? As much as I hate to say it, Ram is a necessary sacrifice.

    1K

  • @WillowAndTheRest · 1 year ago (edited)

    Essentially what I&apos;m hearing is... All the tanks that the community hates when they are meta or &quot;good&quot; are not good in 6v6... Mauga being niche... Hog being borderline niche or even throw.... Orisa being just bad.... Sounds like a win-win to me.<br><br>Not to mention I will never complain about poke being hard... Such a boring playstyle

    876

  • @closeenoughxp2662 · 1 year ago

    6v6 was such a beautiful experience when you weren&apos;t fighting in a choke. Character design definitely had a lot to do with the failures Ow1 had, but i really think map design is the #1 deciding factor of whether or not its going to feel better in the long run to switch to 6v6. I am willing to bet gamemodes like Push and Flashpoint would actually be quite good in 6v6, gonna have to try it out later

    395

  • @JI_Qm · 1 year ago (edited)

    Blizzard solved 6v6 with ow2 , they removed orisas shield , they &apos;almost&apos; balanced brig , they added WAY MORE FUN Tanks to that role (Ram, Jq, doom) , they added more flex , main AND MORE IMPORTANTLY FUN supports , they almost removed every 1 shot combo (but slowly are bringing it back ?!?!?) , but they did all of this in a 5v5 format 🤦🏻‍♂️

    698

  • @WyattMeehan-r7g · 1 year ago

    This probably going to be a weird take but the Space &quot;Problem&quot; you brought up is actually one of the reasons I really miss overwatch 1. I miss grinding for space as a team to push out tanks and overcome choke points. And to me it always felt great to finally break a choke and be rewarded with new sightlines and space.

    234

  • @probablysteven132 · 1 year ago

    I also think it’s a good thing that you have to counter pick the space more than the tank because that is more of a higher elo thing anyway, after all it’s a lot easier to understand what heroes counter what tank than it is to understand what heroes are better in certain parts of certain maps

    50

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