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Alien: Isolation in Close Review (Mild Spoilers + DLC)

128K views · Oct 14, 2014 · Gaming

Comments · 212

  • @glassisland · 11 years ago

    "A game that cares as much for its minotaur as it does for its labyrinth." I love that. Well said.

    325

  • @TheBreuster · 10 years ago

    Man, you really know how to combine the intelligent tone of a professional, old-school critic with the passion of a gamer. I've never seen anything quite like it. Definitely, enthusiastically subscribed.

    215

  • @sirneptune26 · 9 years ago

    &quot;Some people complained that its monotonous, 20 hours of cat &amp; mouse? Isn&apos;t that too much?... I feel like it was barely enough.&quot;<br><br>Amen, best review I&apos;ve seen of this classic masterpiece.

    74

  • @Lazarus1095 · 9 years ago

    Feast your eyes, ladies and gentlemen. As of May 19th, 2017, this is officially the best Alien sequel you will ever get.<br><br>Sigh.

    48

  • @misterscienceguy · 10 years ago

    This game was a fantastic love letter to the original film, right down even to the computer interfaces. I&apos;ve never felt so anxious climbing through air vents before, but this matched my horror and general anxiety from watching that air vent scene in the film.

    37

  • @hazeman671 · 11 years ago

    For me the gun is a psychological crutch for me. I&apos;m playing the game on hard mode (as recommended by the devs) and every time I&apos;m about to lose my nerves, knowing the giant beast could be right around the next corner, I just take out my pistol or my flamethrower and it calms me down. Even though I know the weapons have little to no affect on the creature, years of conditioning from playing FPS games has made the sight of a gun in my hands to be one of security, &quot;I can fight back&quot; I think even though I know I really can&apos;t. No other game has made me feel that way before, it&apos;s quite interesting. Also just wanted to say thank you to the recent uploads Noah, they&apos;re as entertaining as always!

    112

  • @danielludwig647 · 5 years ago (edited)

    The sabotaged airlock encounter in the Nostromo DLC might be a direct reference to one of Alien’s infamous deleted scenes, which was cut before even being properly filmed (which is why you’ll never see it in a director’s cut). I believe it made it into the novelization, since it existed in the screenplay in some form.

    9

  • @unbearifiedbear1885 · 5 years ago

    <a href="https://www.youtube.com/watch?v=IbsMebWrhDI&amp;t=1060">17:40</a> This might be the most graphically impressive corridor sequence I&apos;ve ever seen in a game<br><br><i>Aliens: Isolation</i> looks dated in places but its yet to be surpassed in many others..<br><br>This game in VR is <b>incredible</b>

    8

  • @tanman729 · 9 years ago

    everytime this game gets reviewed and relooked at it makes me want to replay it. truly a milestone in our medium

    8

  • @BBQDanTheMan · 11 years ago

    You put a lot of time into these videos. You&apos;re a very smart man...keep it up!

    143

  • @pigozz · 7 years ago

    What is really amazing in the game is that technical design of the minigames, vent opening etc. feels REAL. The locks/vents/terminals MAKE sense and the minigames really feel like this is how it really could be. I actually spent some time looking where all the circuitry and pipes lead after opening/shortcircuiting/hacking them and they really fuckign LEAD TO THE PLACES THEY were used to...I call that extremely brilliant and over detailed design..Kudos

    2

  • @lptomtom · 11 years ago

    The Beatles and Alien? Perfect match!

    2

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