Remake It! DK's Smash Moveset (Round 2)
30K views · Apr 28, 2026 · Gaming
Comments · 205
@GreenOfFields · 5 months ago
It’s a very small thing, but I oddly love how DK’s chest beating looks and <b>sounds</b> more like an actual gorilla now.<br>Any time Bananzas are off limits in-game I just constantly hold the beat so I can listen.
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@cementedvision · 5 months ago
Your voice and attention to detail makes you one of the best conceptual Youtubers. Thanks for your work on these!
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@Neoxon619 · 5 months ago
For one, I do feel like they would dedicate half of the costumes to DK’s suspender is given how much thought EPD 8 gave to them in Bananza. But I do have one idea for his Final Smash assuming that (Adult) Pauline becomes playable. In most circumstances, you’ll hear Jenny Kidd shout “DEEEEEE KAAAAAAAY!!!!!!” off-screen to trigger the Kong Bananza transformation. But if Adult Pauline is being played on the same team as DK, Kate Higgins would be the one to do the shout.
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@DjoingDalton · 5 months ago
if the chunk gimmick gets added, I can see those moves also working with regular heavy item like crates.<br><br>Now I'm imagining DK Chunk Surfing with Wario's bike.
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@justinluc2572 · 5 months ago
Bottom line, I just want Nintendo to acknowledge that DK is pretty much on the same power scale as Bowser. <br><br>In the sports games, he's always treated as a "good" counterpart to Bowser in terms of weight and strength, and in the MarioParty games, he's pretty much the "big brother" of your team by helping you out with coin collecting and, again, is treated as Bowser's "good" counterpart.<br><br>I truly think DK has some untapped potential as a charming literal "enemy to friend" archetype if they really lean into it. It gives him a unique personality trait compared to Bowser as a "cool uncle" type and would fit perfectly into Nintendo's treatment of DK as an IP in general.
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@BigBossMan538 · 5 months ago
I can see the compilation videos of “Every Character’s Reaction to DK’s Final Smash” already
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@Jer-r4w · 4 months ago
<a href="https://www.youtube.com/watch?v=IYcHfa6ZO2w&t=1231">20:31</a> Can confirm, I do love a good muda rush.
3
@wootmasterzorsx · 5 months ago
Anyone who balks at the idea of changing his voice fundamentally does not understand DK as a character. He has ALWAYS been capable of switching between being a badass and a goofball. The same Kong who knocks K. Rool out in DKC2 with one huge punch and makes his first appearance with a boombox to show he’s not your grandpa’s Donkey Kong also got into slapstick shenanigans with Diddy in the credits of the first game and routinely has his eyes bug out cartoonishly.<br><br>So it’d just be important to make sure DK sounds aggressive when he’s punching you and make goofy, over the top sounds when he’s hurt or star KO’d. Because that is my one MASSIVE misgiving with how Sakurai has handled DK specifically- as the years have gone by, the realistic gorilla noises just have NOT fit DK. And they ESPECIALLY would be out of place for the redesigned DK we’ve had in the Switch 2 era.<br><br>Loved the remake for Donkey Kong, though. I think it sounds pretty beginner friendly while being a much more Donkey Kong feeling moveset.
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@thewhiterabbit2003 · 5 months ago
<a href="https://www.youtube.com/watch?v=IYcHfa6ZO2w&t=706">11:46</a> I love how you made the third taunt be a symbol instead of a description like the other two. It perfectly describes it without saying a word.😂
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@lucakiami8988 · 5 months ago
You definitely took notes from the new DK, Delz... cause you sound far more expressive in this video than usual! Keep it up!!
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@brandonFF8 · 5 months ago
The Rolling Attack being Side B sounds fun for a movement burst, wasn’t expecting the DK64 Kick for a dash attack. The Terrain Tear Down B completely altering some of his moves also sounds like a lot of fun. I can dig this! (No pun intended)
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@ViridianChill · 5 months ago (edited)
Time to return to Monke.<br><br>I liked your last, lighter take on a DK remake quire a bit, so I'm interested to see what you've got for him this time.<br><br>EDIT: Overall... Yeah, I'd say this is a really good remake for DK, it hits basically everything I'd want out of a moveset for him based on Bananza. The new Side-B was kinda surprising, but honestly I'd take nearly anything over Headbutt at this point. Only thing I'd maybe alter is letting you not have Down-Air be a stall-and-fall if you only tap the button and not hold it, though the Aerial Down-B just being an attack without a chunk makes that less of a need. I also do think they should add the overalls for some of his alt colors, because I think they look neat. Overall, excellent Re-Remake!
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