The Hardest RPG Ever Made
639K views · Aug 28, 2026 · Gaming
Comments · 1.2K
@sanity000-x2r · 1 month ago
This is the dungeon crawling spiritual predecasor to all those Kaizo Mario romhacks made for the clinically insane.
1.7K
@JustAPlayOnWords · 1 month ago
This game feels like it was literally only meant to be played by the creator which is weirdly kinda respectable. The fact that you need to play other games just to progress is wild game design.
2.1K
@LegalPhantom · 1 month ago
I can't believe this game has an abuse Dink. The prototype of the abuse goblin.
1.1K
@zusafrostbite · 2 weeks ago
My dad was actually the second person to solve the game back in 1987. Was a tester for a few other sirtech titles as well. I grew up with him telling me about how he figured out you had to teleport below the map and how shocked everyone was on compuserve. Thanks for the video I’ve actually never seen a play through of this game before so it feels like I’ve unlocked a lot of dad lore I never really understood.
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@richardtorruellas2370 · 1 month ago
So not only was this the first rage/kaizo style game but the guy behind it was an actual living legend who may very well have been an actual ninja with how much he got around. All of this and he still had time to help out his friends in an anime. Like seriously, WTF man.
237
@neverreadyfries8066 · 1 month ago
This is like putting a Mary Sue self insert in your story, except in this case the self insert is the entire game.
989
@renatocorvaro6924 · 4 weeks ago
Honestly though, the premise of "Evil wizard has to escape their own dungeon using summoned monsters as party members" has such fucking traction that it's both sad and embarrassing that Wiz4 is the only example of it I can think of.
76
@atmosdwagon4656 · 1 month ago (edited)
I have "beaten" Wizardry IV once.<br>And I did it on a dare back when I was in college, discussing old, unfair computer games with my tech professor and fellow students.<br>I used to use Sierra Entertainment's point-and-click adventures as my barometer for "Blatantly unfair bullshit difficulty" when it came to obscure nonsense in gaming. Wizardry IV changed that.<br><br>Never again.<br>Never. Again.
461
@BFBeast666 · 1 month ago
That reminds me of that one obnoxious DM who loved to torture us with un-solvable riddles and surprise reinforcements when we murdered his elaborate encounters faster than we were supposed to. After five sessions of this nightmare, I left the table and started my own, vowing never to become such a vindictive, petty and miserable person. Oh, the joys of high school in the heady days of 1992.
979
@SuperLlama42 · 1 month ago (edited)
Dude designed the game like he was trapping a REAL evil sorcerer for all eternity<br><br>Between the sudden Kabbalah reference, the proto-monster collecting mechanics, the Grandmaster ending and just being kinda bullshit it's confirmed, Wizardry 4 is a MegaTen game.
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@robertsides3626 · 1 month ago
"How was I supposed to know that?" <br>Has got to be the most famously timeless adage every Gamer has sworn by spanning decades. Hell, it transcends cultures and languages. It is the great unifier.
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@TheMoulie · 1 month ago
When one of my students says, about a problem, "that was easy" I always reply "anything is easy if you know how to answer it". <br>This seems like a game where you have you know all the answers before you start. But with no help or fore knowledge of said puzzles.<br>I started playing AD&D back in 1980 and computer games in '83 (including many text based MUDs). I have written and run many, many adventures. It's very, VERY easy to write an impossible adventure only you know how to solve. It's a LOT harder to write a challenging yet solvable, fun for the players, adventure.
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