What's So Great About Super Mario Bros.? - Creating an Icon
17K views · Nov 27, 2020 · Gaming
Comments · 43
@MikeCastleberry80 · 2 years ago
I was born in 1980, so I have a very clear memory of playing SMB for the first time and being like "oh.. this is what I wanna do now, play video games forever" lol It was just so much more fun than anything I'd played before.
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@mstrofunloking7736 · 1 year ago
Quite possibly the most important video game ever made. Set the bar and saved the industry. It’s the sole reason I have been playing for 40 years and will forever love
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@linkthehero8431 · 2 years ago
<a href="https://www.youtube.com/watch?v=EsIPVcTPgBo&t=507">8:27</a> "While not nearly as daunting or infuriating as later water levels"<br><br>Yeah, that gave me flashbacks to the dam level in NES Teenage Mutant Ninja Turtles. The PTSD is real.
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@JamesonCycz · 3 years ago
Your channel is criminally underrated! The writing, voice over, and presentation are excellent overall! Keep up the good work!
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@scottchristner4242 · 11 months ago
The first game I ever beat in 89 at 6 years old it took me 3-4 months because it was my first game. I still love it. I don’t have anymore, just like watching my sons or might play Mario cart with them.
2
@Marc_Araujo · 2 years ago (edited)
It's like Derek Buck said on Undertow all those years back..."all video games can be divided into two categories: those that came before Super Mario Bros. and those that came after."<br><br>P.S. Do one for Super Mario Bros. 2, both of them. The one we got deserves praise.
4
@theIJPmexican · 3 years ago
It's a great game. Very easy to pick up and play.
5
@Rubberman202 · 2 years ago
Oh man, this is a tricky one. Even though platformers existed before Super Mario Bros., it was this game that essentially became "patient zero" in terms of what the platformer video game genre evolved into and out from. This isn't so much the standard that all other platformers much be judged but rather the template of what all platformers are built from, including 2D Super Mario games that came after this. It's because of of how much platformers have grown since the release of this game that we often forget just how impactful this game was, not just for platformers but video games as a whole. While people often say that the Robotic Operating Buddy or "R.O.B." is what saved video games after the North American Video Game Crash of 1983, R.O.B. merely put its foot in the door in order to allow Super Mario Bros. to truly save video games in the West. Even after all these years and all the advancements made to video games, Super Mario Bros. still remains one of the best selling games of all time at number 8. This game clearly did a lot right in order for it to not only have this lofty position, but also be popular and long-standing enough for Mario to essentially remain the "face" of video games to this day.<br><br>To me at least, I think the most impressive thing about this game is how much it set in terms of game design, especially since there wasn't exactly a lot of precedent for what to do with games like this beforehand. It really is fascinating watching and reading about the making of this game, how Shigeru Miyamoto and Takashi Tezuka literally drew out the game's levels on graph paper in order to give the programmers an idea of what to do, since Nintendo hadn't really attempted to do something on this scale before now and they were constantly bumping up against the limitations of the NES/Famicom's hardware while making it. I really like the story behind the inclusion of the Goomba, since Koopa Troopas were meant to be the main enemy you faced in that game, but given that they took at least two hits to kill (one to force them into their shells and another to knock them away), they needed a simpler enemy to deal with for all new players, but they needed an enemy that wouldn't take up much space because again, they were constantly hitting the console's limits; thus Goomba only had two sprites, a squished sprite, and a normal sprite they could flip back and forth to give it the appearance of walking. Even stuff like the placement of the first Goomba and the first handful of blocks was carefully considered in such a way as to force players to learn that touching a Goomba is bad, but touching a Super Mushroom was good. I can't help but feel like we take so much of this game for granted, yet all of it was thought up by people who essentially had to "invent" game design specifically for this game! It's incredible, even if it's not my favorite 2D Mario game.
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@simonbelmont65 · 2 years ago
They really need to bring classic Mario back with the blue shirt and red overalls, that looked so much better on Mario than what he has now.
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@Lektuerekurs · 1 year ago
It's a good video, and the whole series is sensational. BUT .. therefore I wanna raise a point here: it's so fancy to explain the player's first experience of Mario. But back then people had friends and met and you would play the game at a friend's house and/or would have heard everything about Mario in school before getting an NES or maybe there were TV commercials. But I would really question if somebody played Mario in a vacuum and "discovered" the B-Button or (big OR), or didn't know that the Mushroom makes Mario grow big. <br>I want to leave this comment here because I like the series and maybe somebody else has a good input to add : )
1
@jsinister_vq8303 · 2 years ago
This channel needs more subscribers. Very well done.👍🏼
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@ashfordp676 · 2 years ago
I was 10 at the time. It changed everything. If someone got me a non-video game gift after that I resented them. <a href="https://www.youtube.com/watch?v=EsIPVcTPgBo&t=70">1:10</a>
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