Do GROWTHS Matter In Fire Emblem Engage?! ft. Mekkah - Gameplay Analysis and Discussion
34K views · Feb 27, 2023 · Gaming
Comments · 188
@takarahayashi4124 · 3 years ago
someone uploaded a zero % growth maddening run, and the only way it can work is if you make 90% of your characters into heroes to get brave assist, otherwise you're just doing zero damage. you're just relying completely on assists to kill and do damage.
89
@Neucher · 3 years ago (edited)
In this game bases are just as important as growths. Especially with how much better some of the later units are. Like most of the earlier units couldn't even catch up if they had 100% growth rates.
101
@Alisterplayz · 3 years ago
Frankly the fixed growths are why I’m enjoying maddening so much. Getting RNG screwed on a couple units that I’d otherwise be using always takes some of the fun out of FE games for me.
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@warpuppy4528 · 3 years ago
I for one thought Fogado was actually excellent as a Cupido. He is able to make amazing use out of some of the tools in your toolkit that most people will disregard as irrelevant.<br><br>I'm talking about the radiant bow. Sure it has a lot of might for a magic weapon, but all the classes that use bows have terrible base magic right? Not Cupido. Fogado will rip enemies to shreds with a radiant bow. <br>Have you ever actually used Ephraim's bravery? Turns out that on a fast unit that does a lot of magic damage, it is pretty good. While radiant bow will be his main weapon, if you do need to attack a high resistance unit, you can use a brave bow or a silver bow and swap to Erika to reduce its defense when you do. He can also use a Steel Blade to kill just about anything that needs killing with Twin Strike.
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@Zoran501 · 3 years ago
Note on the discussion of internal levels at <a href="https://www.youtube.com/watch?v=DoaMJ2A_djo&t=395">6:35</a><br>If your internal level is 15, what that actually means for your experience gains is that you promoted at level 16, not at level 15. Your internal level is the count of all the levels you’ve gained, and level 1 is the base level, so internal level 15 is the same as going from 1 to 16 and then promoting.<br>Also, not every prepromote has an internal level of 15.
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@jimmybandme · 3 years ago
Very curious to see how Mekkah's opinion changes when he actually plays Maddening. Hard was a completely different experience, it was honestly a walk in the park. Maddening stat inflation and with how speedy the enemies are and how frail your units are in comparison makes it a completely diffefent ball game. Hope he does another analysis video if he does a Maddening run.
36
@malcovich_games · 3 years ago
The difference between Sol and Luna is Luna doesn’t provide sustain, so it’s ok to give it to a high dex class. Doesn’t explain grasping void tho.
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@Cayden.1 · 3 years ago
Growths definitley matter as long as you take bases into account
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@shynthia_vt · 3 years ago
Around the <a href="https://www.youtube.com/watch?v=DoaMJ2A_djo&t=1560">26:00</a> mark, Mekkah is talking about planning around benchmarks. I might consider doing this through my future FE runs. Perhaps I’ll enjoy playing the series less casually.
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@gameboyn64 · 3 years ago
I really like fixed growths. With random growths, if i get a bad level up early in the chapter like turn one, it's incredibly tempting to just reset. You also don't get thing like Yunaka having lower than average str despite giving her the energy drops or endgame alear rocking 2 mag but like some how 15 bld
2
@JosephHk743 · 3 years ago (edited)
This was pretty interesting to listen to.<br><br>Most of the good prepromotes in this game have some good bases to mostly hold up throughout the game, but I think utilization of Emblem Rings do make up a good amount of customization and unit performance. <br><br>Even more so for inheriting Emblem skills like Canto, Pair Up, and Dual Assist.
3
@nothingbasic8147 · 3 years ago
<a href="https://www.youtube.com/watch?v=DoaMJ2A_djo&t=1618">26:58</a> Faerghast
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