These Baby Gods in D&D are... Weird
91K views · May 15, 2025 · Gaming
Comments · 253
@rpghorrorstories · 1 year ago (edited)
<a href="https://www.youtube.com/watch?v=DJPmD3ZXIbI&t=428">7:08</a> ~"Why would a god have Water Breathing?"<br><br>Empyrean: "I am Olgaris, neophyte god of coral and the depths! I have taken you here to behold the splendor of my realm! Is it not beyond anything you have ever seen?"<br>Adventurer: [Sounds of drowning]
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@Minotaur-of-Malice · 1 year ago
I first read that as “God, kids are weird” and thought to myself, “yeah.”
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@donavandunn9824 · 1 year ago
I use the Empryean's statblocks for any Demigods that my players may run into, like recently they saw a guy get Ascended to godhood because the players gassed him and the whole town up so much it became a cult. He was pretty chill afterwards
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@balrighty3523 · 1 year ago
Pro-tip: If you find one on your quest, you happen to have a super-irresistable love potion, and you want to have the Empyrean’s kids someday, remember to use Prestidigitation to make the love potion taste different FIRST (remember, they have Truesight, not Truetaste). Otherwise, they get ticked at you.
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@MattManDX1 · 1 year ago
I think it's worth mentioning that Ao is the overgod of the Forgotten Realms setting specifically.<br><br>If your playing in the Greyhawk setting or any of the others they'd either have their own version of an overgod or none at all
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@Harley-b8q · 1 year ago
Honestly, I like that there is essentially a generic demigod stat-block, I think they can serve as a good template for creating more thematic and mechanically interesting creatures by mixing and matching abilities and spells from different cleric domains. I just wish they provided clear instructions on how to do customize the statblock and more fun and specific lore since anybody can modify or ignore lore.<br>Despite their flaws I still think there is potential for interesting potential for Empyreans to serve as effective villains and fun NPCs.
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@ghastlyghifin4029 · 1 year ago
You say those first few god pairings made no sense, but I think you were cooking up some quality enemies-to-lovers. <br>Shar and Umberlee in particular would get along oddly well, I think.
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@nathanialt.59 · 1 year ago
Only one dispute, Empyreans may have first appeared with that particular name in 5th edition. But in prior editions I believe they were called Titans. This is why they looked the way they did in fifth, because it was a reference to that older concept.
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@mattwo7 · 1 year ago
<a href="https://www.youtube.com/watch?v=DJPmD3ZXIbI&t=106">1:46</a> Hades domain isn't death (death in present tense), that's Thanatos. Hades' domain is the already dead (death in past tense).
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@ethanhorn6093 · 1 year ago
I played a character a while ago which was the manifested last dream of a chthonic God before it died in the Astral Sea. I am glad that concept has been subsumed by some floating eyeballs no one gives a shit about.
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@TheMightyBattleSquid · 1 year ago
Alternatively, you could run them as split on their two parents' portfolios, where they conflict, and use this to explain why they're so prone to "mood shifts." Like for the life and death example, you see a person on the verge of dying. Do you A. save them in the name of life or B. condemn them to their fate in the name of death? Maybe following one portfolio over the other gradually empowers the abilities that come from that parent and brings you closer to the scenario you mentioned of them becoming a more official messenger/servant/heir of that god.
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@aaroncunningham8307 · 1 year ago
Like most creatures in high level 5e, the reason they are so weird is just lazy retcon. Empyreans, formerly called Titans, were the spawn of Annams oldest son, Lanaxis. They all fled to the upper planes after Lanaxis pissed off his dad by accidentally killing most of his siblings while trying to poison Othea, getting his immortality privileges revoked.
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