Sonic 3D Blast LOST BITS | Prototypes & Unused Content [TetraBitGaming]
590K views · Sep 7, 2022 · Gaming
Comments · 1.3K
@TetraBitCLIPS · 4 years ago · pinned
Which Sonic game should I take on next?? 🤔
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@LocalAitch · 4 years ago (edited)
The explanation for NOSEGAY is simple. The Genesis hardware requires there be the text SEGA in a specific place in order to boot. This was simply their tongue-in-cheek way around "trademark infringement" - if you look, that's part of a second ROM header from the Psy-Q development hardware, and if you extract <b>that</b> header and compare it to any standard one, you'll notice the letters SEGA fall into the same offsets. You can also find it in other games that were developed with Psy-Q. It usually appears at 0x3F00FE in the ROM, which would mean the SEGA part of the string would be exactly at 0x400000. The development hardware would switch that upper bit off temporarily when it needed to boot, and then SEGA would be at 0x000000 like it needs to be.
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@tails230 · 4 years ago
<a href="https://www.youtube.com/watch?v=D222P4-KABI&t=835">13:55</a> = Yah. With this face, Sonic was staring into our souls, and his other eye staring at a vending machine on the other side of the room.
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@Kyezoar · 4 years ago
While it's certainly not the best Sonic out there, it's easily the most visually impressive for the hardware as well as audibly both for the Genesis and Saturn's OST.
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@BinglesP · 4 years ago
Honestly Jon Burton seems like an awesome guy. He gave us all this prototype content without expecting return, not to mention the wit he has in these texts. Without him, we might’ve never gotten to see these unused graphics and sounds.<br><br>I think I appreciate Sonic 3D Blast more as a whole now, knowing of this content.
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@hpr2986 · 4 years ago
This game looks like some dream I would of had after playing a sonic game at like 1 in the morning
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@SenkaPress · 4 years ago
<a href="https://www.youtube.com/watch?v=D222P4-KABI&t=1102">18:22</a> It's not the only music that ended up being used in the game and ended up being reused in future games. Green Grove Act 1 was also reused in Sonic Adventure.<br><br>It would be interesting to know how many of the melodies from the MegaDrive version were reused for future Sonic games (unless these two were the only ones that ended up getting that treatment.)
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@lewnuhmahrn · 4 years ago
The JP Saturn level select code was actually a regional addition, not a feature scrapped from the global releases. In fact, the game didn't actually release in Japan at all until the Saturn release dropped about two years after the rest of the world got it.<br><br>Personally, I like to call that mercy.
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@CeruleaNebula · 4 years ago
This game and zelda a link to the past have timeless environment textures, theyre very nice to look at even today compared to alot of old snes and genesis games
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@IMosuGoji · 4 years ago
The Dev was probably so shocked that Nosegay was a word, that he had to put in.
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@miwiki6 · 4 years ago
Jon Burton is such an amazing dev
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@arthurand1006 · 4 years ago
So Rusty Ruins levels were actually swapped! I always suspected of this since I was a kid, I had and still have the PC version...<br><br>You see Sonic 3D Blast PC CD is actually a hybrid data and audio CD, and as a kid one day I discovered that I could listen to the level BGMs in any Music CD Player and I used to listen to them a lot.<br><br>The track sequence is the same as the level sequence in the game except for Rusty Ruins in which Act 2 BGM comes first and Act 1 comes after, I always wondered why. As a kid I used to think they made a mistake when they recorded the CD hahaha<br><br>Thanks for solving this 25+ year mistery in my head
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