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Elusive Glitches: The Dumb Case of the Sandship Boss Key in Skyward Sword [Solved]

339K views · Mar 15, 2019 · Gaming

Comments · 523

  • @XeniaDemonheart · 7 years ago

    This video has "wind waker barrier skip is impossible" energy.

    963

  • @berylliosis5250 · 7 years ago

    Elusive Glitches: Anything useful in Spirit Tracks

    147

  • @VladDascaliuc · 7 years ago

    I swear speedrunning documentaries are one of the best things in YouTube.

    450

  • @pixeleirikr9220 · 7 years ago

    You should do videos like these more often! Pointing out current frustrating problems in the speed running communities could lead to natural puzzle solvers getting involved and finding out they love speed running. Not to mention it's just good content!

    952

  • @bennimusnetzer3618 · 6 years ago

    “The Sandship is like an onion.” “It stinks?” “Ye- NO”

    40

  • @pbrunet44 · 7 years ago

    Only the speedrunning community would be mad at devs that DIDN'T leave in a huge glitch 😂

    430

  • @xYamakaze · 7 years ago

    <a href="https://www.youtube.com/watch?v=Ccbu4euITCE&amp;t=63">1:03</a> Woah woah woah buddy, replace your batteries.

    228

  • @romajimamulo · 7 years ago (edited)

    What if this means Sandship was the first dungeon they finalized, and later, they figured out how to handle loading based more on location than layers?<br>EDIT: To expand on why this might be, layers are like a very... Easy to code, but clunky method. So, as they developed the game, they later added a &quot;smarter&quot; method based on rooms, to manage lag. However, because the ship is compact, and restricted, changing layers worked well enough, and only some late additions used the newer &quot;room loading&quot; method

    355

  • @Pokejohn3 · 7 years ago

    A compilation of the numerous instances in Skyward Sword that show skips that would be possible if Link could jump just a little bit farther would be hilarious, in a sad sort of way.

    12

  • @ThoughtSpinnr · 7 years ago

    &quot;Fire sanctuary? Naturally!&quot;<br>- abbot and costello probably

    62

  • @gen157 · 7 years ago

    Sounds to me like the same situation OoT has for Jabu. Whoever designed this dungeon knew exactly what was going on.

    38

  • @soup-ing · 7 years ago (edited)

    But first, we need to talk about back-in-time warps.

    109

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