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7 Most Unsettling Unsolved Mysteries & Discoveries in Video Games

970K views · Feb 28, 2026 · Gaming

Comments · 2.1K

  • @oddheader · 7 months ago · pinned

    Stop torturing yourself and get Opera GX: <a href="https://operagx.gg/Oddheader">https://operagx.gg/Oddheader</a>

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  • @toaster9922 · 7 months ago

    oddheader: &quot;It&apos;s a mystery as to what this is and why this is here.&quot;<br><br>90&apos;s developers: &quot;We thought it&apos;d be funny if we put my man George in as an enemy that pukes when you hit him.&quot;

    3.8K

  • @medianlane · 7 months ago

    When the first entry alone takes up a third of the entire video

    2.1K

  • @troytheperson139 · 6 months ago

    I love how sometimes he just covers stuff that is clearly just inside jokes or shit that the devs thought would be funny in the most serious fucking tone ever as if he&apos;s investigating a murder case or smth.

    1.2K

  • @delsomebody · 6 months ago

    My sisters and I played GEX on the Sega Saturn and made it to those strange bonus levels. We struggled so much with beating them that it became one of the only two times our parents allowed us to called the SEGA tips hotline to ask for answers. (Internet wasn&apos;t really a thing yet.) I&apos;ll never forget hearing the guy on the other end of the phone riffling through papers, trying to find what we were talking about in his handbook, and eventually giving up because he had no documentation on it. In the end, he just told us some codes for invincibility and endless lives that we already knew.

    26

  • @CreepyUncleIdjit · 6 months ago (edited)

    The vomiting guy in Gex was not &quot;only discovered in 2014 by icechaosdragoon.&quot; Other than the scores of players that came across this oddity in the 90s, 3DO Games Secrets: Book Two may well be the first published work to reference this enemy in 1996, pre-dating the supposed discovery by 28 years. Furthermore, the authors of that book also suggested that the vomiting enemy may have been Dana Gould, the comedian that voiced Gex.

    105

  • @vittoriobaky · 7 months ago

    This may just be me, but I kinda respect it more when there&apos;s a complete game with a stupidly deep and convoluted easter egg/ARG, like those in Trials games or GTA/RDR, rather than games with basically no gameplay, other than sending you to YouTube videos, with the &quot;feeder&quot; of the ARG needing to post clues and messages themselves to feed a mystery that would have otherwise died off earlier probably. It just feels very artificial and made solely to generate interest on such channels, while the game underneath has little going for it.

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  • @discorobots198 · 7 months ago

    The ending of the Undertale audio is still from Undertale. The audio with the message was replaced with the one where the voices sound like they are laughing later on.

    1.3K

  • @TheDinosaurHereticYT · 7 months ago (edited)

    Hey so I decoded the binary from the YouTube channel pertaining to the strange &quot;?&quot; videogame. The characters were encoded in ASCII, which is possibly why some people haven&apos;t been able to decode it yet. Anyway, the string translates to THGISNIALPNINEDDIHSIHTURTEHT. Read backwards, it&apos;s &quot;the truth is hidden in plain sight.&quot; I have no idea what this could mean in the broader context of the ARG though, sorry.<br><br>EDIT: I&apos;m invested now. For background, I&apos;ve been doing stuff with DOOM music for about 6 years now. One of the coolest things I&apos;ve discovered are eastereggs hidden in spectrograms (Mick Gordon hid 666 and pentagrams in the chorus of Cyberdemon, for example). There are some high pitch frequencies in the binary string video that I thought were curious (which can sometimes be indicative of something hidden in the spectrogram), so I ripped the audio from that video, plugged it into Audacity, and lo and behold, Steve can be seen if you view the waveform as a spectrogram. Furthermore, if you reverse the audio (like we did with the decoded binary string so that it&apos;s legible), the text sound effect is actually the sound of someone knocking on a door. The knocking may be in Morse code, but it&apos;s a little imprecise. I&apos;ll give it a try anyway and update again if I find anything useful.<br><br>EDIT 2: As it turns out, msun, the author of the 3500410 video with the spectrogram, isn’t at all involved with the ARG. In a Steam DM, they admitted to being a high-effort troll who just wanted to mess with people. Apparently there hasn’t been much development on the real ARG side (where the core theme is early AI LLMs) for months now. It could be dead. I will say though, the msun mystery was way more intriguing.

    2.1K

  • @zenchaster · 3 months ago

    Withered Sahur

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  • @juanvilas8509 · 7 months ago (edited)

    <a href="https://www.youtube.com/watch?v=CIE-oYC0LPY&amp;t=775">12:55</a> It actually makes sense, this dialogue was not put in the game because this person is actually trapped in the code with no representation in the actual game we can interact with. People will say &quot;Gaster!&quot; Probably not, this guy sounds confused and the writing is not hands.

    47

  • @mori8330 · 7 months ago

    The Experiment photo in Poco is just showing how the characters were made in a lab. They are referred to as homonculi, meaning they are man-made life forms. You can see different body parts in the beakers because each character is connected to one of the 5 senses, including their appearance and quest line.

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