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My First Playtest went HORRIBLE...

125K views · Mar 27, 2026 · Gaming

Comments · 395

  • @itsrascaldev · 6 months ago · pinned

    Learn for free on Brilliant for a full 30 days: <a href="https://brilliant.org/ItsRascal/">https://brilliant.org/ItsRascal/</a> . You’ll also get 20% off an annual Premium subscription.

    20

  • @JohnVidoeGaem · 6 months ago

    Playtesters: add a dash mechanic<br>Dev: nono, I&apos;m gonna make the cliffs act differently<br>Cliffs: add a dash mechanic<br>Dev: fine

    299

  • @DeadlyApples666 · 6 months ago

    You should add a moss growing feature. If you don&apos;t roll for a while you start growing moss. A rolling stone gathers no moss🤣

    397

  • @utyau77 · 6 months ago

    As a pesron who just saw you and your game I didn&apos;t even realized the groving was the mechanic that was intended, I just noticed &quot;Huh, boulder got &nbsp;bigger suddenly, or am I hallucinating?&quot;. I think you need to empasaise and express this mechanic more. The thing I can think of right now is just adding more visual feedback, like particles and other effects

    149

  • @firstlevel7059 · 6 months ago

    I watched half the video ,not realizing that he using a potato on a fork, instead of microphone😂😂

    167

  • @iAmLufa · 6 months ago

    Wii remote support took me off guard lol

    83

  • @JUSTAHATERASSMAFVCKER · 6 months ago

    pretty good audio quality out of that tader

    70

  • @Selrisitai · 6 months ago

    Idea for juice: Whenever you break things right now, the boulder gets a little bigger, but with zero effects. The sense it gives me is that the developer himself (no offense) has no clue why the boulder is getting bigger. In fact, it almost even comes off as a glitch or incidental. <br>You probably can already guess, but I would highly encourage you, early on even (as I mentioned in my previous comment on the last video), to apply some kind of energy or effect where when things break, the effect goes into the boulder and the size increases as it absorbs this effect. You could make the parts of the things you break (boards, leaves, iron rings) get smaller and snap into the boulder as if the items themselves are getting absorbed, but you could also go for generic energy or whatever. <br><br>Either way, I think something akin to this is critical.

    43

  • @xXTJOXx · 6 months ago

    add bosses that are living buildings infected by different elements

    105

  • @weddieddy · 6 months ago

    I thought it was pretty cool when the walls were ramped where you can use your momentum to turn around. Would feel like organized chaos. Maybe have some walls straight up and some ramped. It would give you more choices for level design.

    63

  • @Atomsaresmall-b8l · 5 months ago

    <a href="https://www.youtube.com/watch?v=BPDJ8--CCTI&amp;t=832">13:52</a> imagine a tornado that you can use to fly in that can slingshot you into things, like big structures

    14

  • @nickh5073 · 3 months ago

    Maybe a variation of the story in Maneater, but even more absurdist.<br><br>As a young pebble, your parents (giant boulders) are kidnapped by the builder civilization. The main antagonist picks you up as a tiny pebble and tosses you aside.<br><br>You vow revenge and grow into a rock, then a boulder. You continue growing during the game. Eventually, you meet your parents, carved into statues of lions or builders or something.<br><br>You defeat the builders and retire to a peaceful rocky valley. The last scene of the ending is you as a giant boulder flanked by the lion statue parents.

    2

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